J 2019

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

ŠKOLA, Filip; Simona TINKOVÁ a Fotis LIAROKAPIS

Základní údaje

Originální název

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment

Autoři

ŠKOLA, Filip (203 Česká republika, domácí); Simona TINKOVÁ (703 Slovensko, domácí) a Fotis LIAROKAPIS (300 Řecko, domácí)

Vydání

Frontiers in Human Neuroscience, Lausanne, Frontiers Research Foundation, 2019, 1662-5161

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Švýcarsko

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 2.673

Kód RIV

RIV/00216224:14330/19:00110974

Organizační jednotka

Fakulta informatiky

UT WoS

000488101900001

EID Scopus

2-s2.0-85073189702

Klíčová slova anglicky

brain-computer interface; motor imagery; embodiment; body ownership transfer; gamification

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 8. 5. 2020 12:41, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

This paper presents a gamified motor imagery brain-computer interface (MI-BCI) training in immersive virtual reality. The aim of the proposed training method is to increase engagement, attention, and motivation in co-adaptive event-driven MI-BCI training. This was achieved using gamification, progressive increase of the training pace, and virtual reality design reinforcing body ownership transfer (embodiment) into the avatar. From the 20 healthy participants performing 6 runs of 2-class MI-BCI training (left/right hand), 19 were trained for a basic level of MI-BCI operation, with average peak accuracy in the session = 75.84%. This confirms the proposed training method succeeded in improvement of the MI-BCI skills; moreover, participants were leaving the session in high positive affect. Although the performance was not directly correlated to the degree of embodiment, subjective magnitude of the body ownership transfer illusion correlated with the ability to modulate the sensorimotor rhythm.

Návaznosti

727153, interní kód MU
Název: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Akronym: iMARECULTURE)
Investor: Evropská unie, Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)