D 2019

Understanding Underwater Photogrammetry for Maritime Archaeology Through Immersive Virtual Reality

DOLEŽAL, Milan; Marinos VLACHOS; Massimiliano SECCI; Stella DEMESTIHA; Dimitrios SKARLATOS et al.

Základní údaje

Originální název

Understanding Underwater Photogrammetry for Maritime Archaeology Through Immersive Virtual Reality

Autoři

DOLEŽAL, Milan; Marinos VLACHOS; Massimiliano SECCI; Stella DEMESTIHA; Dimitrios SKARLATOS a Fotis LIAROKAPIS

Vydání

Limasol, Cyprus, Proc. of the Underwater 3D Recording & Modelling: A tool for modern applications and CH recording, Limassol, Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W10, od s. 85-91, 7 s. 2019

Nakladatel

ISPRS

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Německo

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Odkazy

Označené pro přenos do RIV

Ano

Kód RIV

RIV/00216224:14330/19:00112365

Organizační jednotka

Fakulta informatiky

ISSN

EID Scopus

Klíčová slova anglicky

underwater archaeology; underwater photogrammetry; gamification; virtual reality

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 6. 5. 2020 15:14, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

Underwater archaeological discoveries bring new challenges to the field, but such sites are more difficult to reach and, due to natural influences, they tend to deteriorate fast. Photogrammetry is one of the most powerful tools used for archaeological fieldwork. Photogrammetric techniques are used to document the state of the site in digital form for later analysis, without the risk of damaging any of the artefacts or the site itself. To achieve best possible results with the gathered data, divers should come prepared with the knowledge of measurements and photo capture methods. Archaeologists use this technology to record discovered arteacts or even the whole archaeological sites. Data gathering underwater brings several problems and limitations, so specific steps should be taken to get the best possible results, and divers should well be prepared before starting work at an underwater site. Using immersive virtual reality, we have developed an educational software to introduce maritime archaeology students to photogrammetry techniques. To test the feasibility of the software, a user study was performed and evaluated by experts. In the software, the user is tasked to put markers on the site, measure distances between them, and then take photos of the site, from which the 3D mesh is generated offline. Initial results show that the system is useful for understanding the basics of underwater photogrammetry.

Návaznosti

727153, interní kód MU
Název: Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage (Akronym: iMARECULTURE)
Investor: Evropská unie, Advanced VR, iMmersive serious games and augmented reality as tools to raise awareness and access to European underwater Cultural heritage, Europe in a changing world - inclusive, innovative and reflective Societies (Societal Challenges)