Další formáty:
BibTeX
LaTeX
RIS
@misc{1683476, author = {Stachoň, Zdeněk and Kubíček, Petr and Herman, Lukáš}, address = {Ithaca, New York}, booktitle = {The Geographic Information Science & Technology Body of Knowledge}, doi = {http://dx.doi.org/10.22224/gistbok/2020.3.9}, edition = {3rd Quarter 2020 Edition}, editor = {Wilson, J. P.}, keywords = {interactive design techniques; virtual reality; immersion; head-mounted display; cognition; CAVE}, howpublished = {elektronická verze "online"}, language = {eng}, location = {Ithaca, New York}, publisher = {UCGIS}, title = {Virtual and Immersive Environments}, url = {https://gistbok.ucgis.org/bok-topics/virtual-and-immersive-environments}, year = {2020} }
TY - GEN ID - 1683476 AU - Stachoň, Zdeněk - Kubíček, Petr - Herman, Lukáš PY - 2020 TI - Virtual and Immersive Environments VL - Neuveden PB - UCGIS CY - Ithaca, New York KW - interactive design techniques KW - virtual reality KW - immersion KW - head-mounted display KW - cognition KW - CAVE UR - https://gistbok.ucgis.org/bok-topics/virtual-and-immersive-environments N2 - A virtual environment (VE) is a 3D computer-based simulation of a real or imagined environment in which users can navigate and interactive with virtual objects. VEs have found popular use in communicating geographic information for a variety of domain applications. This entry begins with a brief history of virtual and immersive environments and an introduction to a common framework used to describe characteristics of VEs. Four design considerations for VEs then are reviewed: cognitive, methodological, social, and technological. The cognitive dimension involves generating a strong sense of presence for users in a VE, enabling users to perceive and study represented data in both virtual and real environments. The methodological dimension covers methods in collecting, processing, and visualizing data for VEs. The technological dimension surveys different VE hardware devices (input, computing, and output devices) and software tools (desktop and web technologies). Finally, the social dimension captures existing use cases for VEs in geo-related fields, such as geography education, spatial decision support, and crisis management. ER -
STACHOŇ, Zdeněk, Petr KUBÍČEK a Lukáš HERMAN. Virtual and Immersive Environments. Online. In Wilson, J. P. \textit{The Geographic Information Science \&{} Technology Body of Knowledge}. 3rd Quarter 2020 Edition. Ithaca, New York: UCGIS, 2020. Dostupné z: https://dx.doi.org/10.22224/gistbok/2020.3.9.
|