UGWITZ, Pavel a Zdeněk STACHOŇ. VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION. In Bandrova, T.; Konecny, M. 7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2. SOFIA: BULGARIAN CARTOGRAPHIC ASSOC, 2018, s. 500-506. ISSN 1314-0604.
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Základní údaje
Originální název VISUAL ELEMENTS IN VIRTUAL ENVIRONMENTS: FINDING PARALLELS BETWEEN CGI VISUALIZATIONS AND HUMAN PERCEPTION
Autoři UGWITZ, Pavel (203 Česká republika, domácí) a Zdeněk STACHOŇ (203 Česká republika, domácí).
Vydání SOFIA, 7TH INTERNATIONAL CONFERENCE ON CARTOGRAPHY AND GIS, VOLS 1 AND 2, od s. 500-506, 7 s. 2018.
Nakladatel BULGARIAN CARTOGRAPHIC ASSOC
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Obor 10500 1.5. Earth and related environmental sciences
Stát vydavatele Bulharsko
Utajení není předmětem státního či obchodního tajemství
Forma vydání tištěná verze "print"
WWW URL
Kód RIV RIV/00216224:14310/18:00117910
Organizační jednotka Přírodovědecká fakulta
ISSN 1314-0604
UT WoS 000526176700056
Klíčová slova anglicky Virtual Environments; Computer-Generated Imagery (CGI); Graphics Pipelines; Visualization Engines; Visual Perception; Visual Cognition; Visual Elements
Štítky rivok
Příznaky Mezinárodní význam, Recenzováno
Změnil Změnila: Mgr. Marie Šípková, DiS., učo 437722. Změněno: 20. 1. 2021 09:48.
Anotace
As outlined by various comparative studies, there's an ongoing question of suitability of certain (cartographic) visualizations & visualization elements for tasks at hand - be it specialized cases, unique visualization interfaces, etc. However it may be, in the end, a recipient always processes such "suitability" through human visual perception and cognition. In this paper, our approach was to take a step back from the comparative research, and to offer a theoretical overview of visual cognition and graphics pipelines instead. I.e., we put together a working model for each, followed by our comparison of the two. Specifically: we revisited notable cognitive psychology theories on processing visual stimuli, and from these, we extracted a hierarchical working model; as for computer graphics, we reviewed existing 3D graphics pipelines, along with contemporary visualization engine implementations. The purpose of this theoretical detour was to provide grounding for research that is to follow. Not only do our findings unveil potential experimental cases, they also prove an insight on what is feasible in the context of today's visualization engines and hardware.
VytisknoutZobrazeno: 4. 8. 2024 12:10