2021
Special Interest Group: The Present and Future of Esports in HCI
KRIGLSTEIN, Simone; Anna Lisa MARTIN-NIEDECKEN; Laia Turmo VIDAL; Madison KLARKOWSKI; Katja ROGERS et al.Základní údaje
Originální název
Special Interest Group: The Present and Future of Esports in HCI
Autoři
KRIGLSTEIN, Simone; Anna Lisa MARTIN-NIEDECKEN; Laia Turmo VIDAL; Madison KLARKOWSKI; Katja ROGERS; Selen TURKAY; Magy Seif EL-NASR; Elena Márquez SEGURA; Anders DRACHEN a Perttu HÄMÄLÄINEN
Vydání
CHI Conference on Human Factors in Computing Systems (CHI EA '21), 2021
Nakladatel
Association for Computing Machinery
Další údaje
Typ výsledku
Stať ve sborníku
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Označené pro přenos do RIV
Ne
Klíčová slova anglicky
spectatorship experience, health, streaming, education, mixed reality, esports, training, communities
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 19. 5. 2021 11:45, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Anotace
Anglicky
Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.