D 2021

Special Interest Group: The Present and Future of Esports in HCI

KRIGLSTEIN, Simone; Anna Lisa MARTIN-NIEDECKEN; Laia Turmo VIDAL; Madison KLARKOWSKI; Katja ROGERS et al.

Základní údaje

Originální název

Special Interest Group: The Present and Future of Esports in HCI

Autoři

KRIGLSTEIN, Simone; Anna Lisa MARTIN-NIEDECKEN; Laia Turmo VIDAL; Madison KLARKOWSKI; Katja ROGERS; Selen TURKAY; Magy Seif EL-NASR; Elena Márquez SEGURA; Anders DRACHEN a Perttu HÄMÄLÄINEN

Vydání

CHI Conference on Human Factors in Computing Systems (CHI EA '21), 2021

Nakladatel

Association for Computing Machinery

Další údaje

Typ výsledku

Stať ve sborníku

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Označené pro přenos do RIV

Ne

Klíčová slova anglicky

spectatorship experience, health, streaming, education, mixed reality, esports, training, communities

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 19. 5. 2021 11:45, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein

Anotace

Anglicky

Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.