2021
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
GÖBL, Barbara; Simone KRIGLSTEIN a Helmut HLAVACSZákladní údaje
Originální název
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review
Autoři
GÖBL, Barbara; Simone KRIGLSTEIN a Helmut HLAVACS
Vydání
Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, 2021
Nakladatel
SciTePress
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Utajení
není předmětem státního či obchodního tajemství
Odkazy
ISBN
978-989-758-502-9
Klíčová slova anglicky
Natural Language Interfaces, Conversational Interfaces, Conversational Agents, Chatbots, Pedagogical Agents, Serious Games, Game-based Learning, Player-Computer Interaction
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 14. 6. 2021 02:10, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Anotace
V originále
Conversational interfaces have become a popular approach to human-computer interaction in recent years. While currently often employed in a business context or as personal assistants, recent advances show that their application potential goes far beyond that. The following paper presents a systematic literature review on the integration of conversational interfaces using natural language in serious games. We provide an overview of application domains, designer’s motivations and reasoning. Finally, we summarize potentials and pitfalls of this technology in serious games, identify research gaps and suggest directions for further research.