D 2021

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review

GÖBL, Barbara; Simone KRIGLSTEIN a Helmut HLAVACS

Základní údaje

Originální název

Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review

Autoři

GÖBL, Barbara; Simone KRIGLSTEIN a Helmut HLAVACS

Vydání

Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU, 2021

Nakladatel

SciTePress

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Utajení

není předmětem státního či obchodního tajemství

Odkazy

ISBN

978-989-758-502-9

Klíčová slova anglicky

Natural Language Interfaces, Conversational Interfaces, Conversational Agents, Chatbots, Pedagogical Agents, Serious Games, Game-based Learning, Player-Computer Interaction

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 14. 6. 2021 02:10, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein

Anotace

V originále

Conversational interfaces have become a popular approach to human-computer interaction in recent years. While currently often employed in a business context or as personal assistants, recent advances show that their application potential goes far beyond that. The following paper presents a systematic literature review on the integration of conversational interfaces using natural language in serious games. We provide an overview of application domains, designer’s motivations and reasoning. Finally, we summarize potentials and pitfalls of this technology in serious games, identify research gaps and suggest directions for further research.