2021
Motivation with Game Elements in Education Mediated by E-Learning Resources
MIŠKOV, JanZákladní údaje
Originální název
Motivation with Game Elements in Education Mediated by E-Learning Resources
Autoři
Vydání
Acta Ludologica, Trnava, The Faculty of Mass Media Communication, University of Ss. Cyril and Methodius in Trnava, 2021, 2585-8599
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
50301 Education, general; including training, pedagogy, didactics [and education systems]
Stát vydavatele
Slovensko
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14410/21:00121874
Organizační jednotka
Pedagogická fakulta
Klíčová slova anglicky
digital games; e-learning; flow; game-based educational principles; gamification; learning objectives; motivation; self-determination theory; online learning systems; teaching model
Štítky
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 3. 2. 2022 12:50, Dana Nesnídalová
Anotace
V originále
We present a report from our preliminary research, which focused on the possibilities of implementing game elements into e-learning at university. We were interested in the attitudes and preferences of the students on the introductory course for the study of culture, where a questionnaire survey was conducted. We asked students what potential they see in the application of digital technologies in e-learning, what motivates them to study online and what advantages and limits of the educational principles of games they see in e-learning. Here we offer a description of the preliminary results that led to our next research steps. The questionnaire was distributed among students of two runs of the Introduction to the Study of Culture course at the Faculty of Social Studies of Masaryk University, who completed it after the final test. A total of 188 students submitted a completed form. These were bachelor students, usually in the first year of study, mostly women. We chose a freely available online tool for the analysis, our approach to data processing was non-mathematical at this stage. Nevertheless, we believe that it has enabled us to gain a direct and unmediated insight into the subject of our research. Mixed methods pragmatic rationalization of the research process traditionally refers to the complementarity of datasets and greater validity. Based on the findings, we recommend to educators and developers of the online learning environment how they could improve the design of e-learning in accordance with the needs and different learning styles of students.
Návaznosti
| MUNI/A/1481/2020, interní kód MU |
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