D 2021

OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use

GÖBEL, Barbara; Dayana HRISTOVA; Suzana JOVICIC; Simone KRIGLSTEIN; Helmut HLAVACS et al.

Základní údaje

Originální název

OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use

Autoři

GÖBEL, Barbara; Dayana HRISTOVA; Suzana JOVICIC; Simone KRIGLSTEIN a Helmut HLAVACS

Vydání

Aveiro, Portugal, Game On 2021, 2021

Nakladatel

EUROSIS

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Označené pro přenos do RIV

Ne

Organizační jednotka

Fakulta informatiky

ISBN

978-94-92859-17-4

Klíčová slova anglicky

Social Media Literacy, Serious Game, Participatory Design, Conversational Interface
Změněno: 11. 4. 2022 17:55, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

Social media and its many facets are a prominent topic in adolescents’ daily life. Oftentimes, these apps incorporate gamified, persuasive design mechanisms that aim to build habitual use. In this paper, we present ”Out Smart!” - a game that playfully depicts these mechanisms and aims to encourage users to reflect on their social media use. We investigate whether game elements and the incorporated conversational interface support this goal and discuss whether ”OutSmart!” may accommodate players with a different level of gaming expertise. Subsequently, we present the findings from playtests complemented by participatory design sessions and a survey. Results suggest that the game and its conversational interface can unlock their full potential in a combination with group discussions and a participatory approach.