2021
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
GÖBEL, Barbara; Dayana HRISTOVA; Suzana JOVICIC; Simone KRIGLSTEIN; Helmut HLAVACS et al.Základní údaje
Originální název
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
Autoři
GÖBEL, Barbara; Dayana HRISTOVA; Suzana JOVICIC; Simone KRIGLSTEIN a Helmut HLAVACS
Vydání
Aveiro, Portugal, Game On 2021, 2021
Nakladatel
EUROSIS
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Označené pro přenos do RIV
Ne
Organizační jednotka
Fakulta informatiky
ISBN
978-94-92859-17-4
Klíčová slova anglicky
Social Media Literacy, Serious Game, Participatory Design, Conversational Interface
Změněno: 11. 4. 2022 17:55, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Social media and its many facets are a prominent topic in adolescents’ daily life. Oftentimes, these apps incorporate gamified, persuasive design mechanisms that aim to build habitual use. In this paper, we present ”Out Smart!” - a game that playfully depicts these mechanisms and aims to encourage users to reflect on their social media use. We investigate whether game elements and the incorporated conversational interface support this goal and discuss whether ”OutSmart!” may accommodate players with a different level of gaming expertise. Subsequently, we present the findings from playtests complemented by participatory design sessions and a survey. Results suggest that the game and its conversational interface can unlock their full potential in a combination with group discussions and a participatory approach.