GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN a Helmut HLAVACS. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. Online. In Game On 2021. Aveiro, Portugal: EUROSIS, 2021. ISBN 978-94-92859-17-4.
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Základní údaje
Originální název OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use
Autoři GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN a Helmut HLAVACS.
Vydání Aveiro, Portugal, Game On 2021, 2021.
Nakladatel EUROSIS
Další údaje
Originální jazyk angličtina
Typ výsledku Stať ve sborníku
Utajení není předmětem státního či obchodního tajemství
Forma vydání elektronická verze "online"
WWW GAME-ON - AI and Simulation in Games Conference Proceedings
Organizační jednotka Fakulta informatiky
ISBN 978-94-92859-17-4
Klíčová slova anglicky Social Media Literacy, Serious Game, Participatory Design, Conversational Interface
Změnil Změnil: RNDr. Pavel Šmerk, Ph.D., učo 3880. Změněno: 11. 4. 2022 17:55.
Anotace
Social media and its many facets are a prominent topic in adolescents’ daily life. Oftentimes, these apps incorporate gamified, persuasive design mechanisms that aim to build habitual use. In this paper, we present ”Out Smart!” - a game that playfully depicts these mechanisms and aims to encourage users to reflect on their social media use. We investigate whether game elements and the incorporated conversational interface support this goal and discuss whether ”OutSmart!” may accommodate players with a different level of gaming expertise. Subsequently, we present the findings from playtests complemented by participatory design sessions and a survey. Results suggest that the game and its conversational interface can unlock their full potential in a combination with group discussions and a participatory approach.
VytisknoutZobrazeno: 25. 4. 2024 04:07