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@inproceedings{1808457, author = {Eliáš, Petr and Škvarlová, Veronika and Zezula, Pavel}, address = {New York, NY, United States}, booktitle = {MMSports'21: Proceedings of the 4th International Workshop on Multimedia Content Analysis in Sports}, doi = {http://dx.doi.org/10.1145/3475722.3482795}, editor = {Rainer Lienhart,Thomas B. Moeslund, Hideo Saito}, keywords = {speed climbing; sports dataset; 2d skeleton series; k-nn search; similarity}, howpublished = {elektronická verze "online"}, language = {eng}, location = {New York, NY, United States}, isbn = {978-1-4503-8670-8}, pages = {43-50}, publisher = {Association for Computing Machinery}, title = {SPEED21: Speed Climbing Motion Dataset}, url = {https://dl.acm.org/doi/10.1145/3475722.3482795}, year = {2021} }
TY - JOUR ID - 1808457 AU - Eliáš, Petr - Škvarlová, Veronika - Zezula, Pavel PY - 2021 TI - SPEED21: Speed Climbing Motion Dataset PB - Association for Computing Machinery CY - New York, NY, United States SN - 9781450386708 KW - speed climbing KW - sports dataset KW - 2d skeleton series KW - k-nn search KW - similarity UR - https://dl.acm.org/doi/10.1145/3475722.3482795 N2 - With the recent advances in computer vision and deep learning, the research interest in video-based and skeleton-based sports analysis is growing. Also, speed climbing as a sport is on the rise, being included as an Olympic sport in Tokyo 2020. This work aims to connect both of these worlds. First, a dataset of 362 speed climbing performances is provided for the community of domain experts and practitioners in human motion understanding and sports analysis. The dataset annotates pre-segmented performances of 55 world elite athletes in the form of 2D skeleton sequences extracted from world competition events videos. Secondly, a high descriptiveness and usability of 2D skeleton data is demonstrated in the search scenario that matches climbers by the similarities in their climbing style with high accuracy. The high k-NN search precision above 90 % is achieved by a synergic combination of suitable representation with a semi-dependent variant of Dynamic Time Warping (DTW). The proposed DTW variant computes distances separately across individual semantic body parts (e.g., hands and feet) whose atoms (joints or angles) are wired together for the temporal alignment. ER -
ELIÁŠ, Petr, Veronika ŠKVARLOVÁ a Pavel ZEZULA. SPEED21: Speed Climbing Motion Dataset. Online. In Rainer Lienhart,Thomas B. Moeslund, Hideo Saito. \textit{MMSports'21: Proceedings of the 4th International Workshop on Multimedia Content Analysis in Sports}. New York, NY, United States: Association for Computing Machinery, 2021, s.~43-50. ISBN~978-1-4503-8670-8. Dostupné z: https://dx.doi.org/10.1145/3475722.3482795.
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