2022
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
REGAL, Georg; Jakob Carl UHL; Anna GERHARDUS; Stefan SUETTE; Elisabeth FRANKUS et. al.Basic information
Original name
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training
Authors
REGAL, Georg; Jakob Carl UHL; Anna GERHARDUS; Stefan SUETTE; Elisabeth FRANKUS; Julia SCHMID; Simone KRIGLSTEIN (40 Austria, belonging to the institution) and Manfred TSCHELIGI
Edition
USA, 28th ACM Symposium on Virtual Reality Software and Technology (VRST '22), p. 1-11, 11 pp. 2022
Publisher
ACM
Other information
Language
English
Type of outcome
Proceedings paper
Field of Study
10201 Computer sciences, information science, bioinformatics
Country of publisher
United States of America
Confidentiality degree
is not subject to a state or trade secret
Publication form
printed version "print"
References:
RIV identification code
RIV/00216224:14330/22:00127298
Organization unit
Faculty of Informatics
ISBN
978-1-4503-9889-3
UT WoS
001066110500010
EID Scopus
2-s2.0-85143622433
Keywords in English
Training; Virtual Reality; Gender; Virtual Agents
Tags
International impact, Reviewed
Changed: 13/5/2024 16:43, RNDr. Pavel Šmerk, Ph.D.
Abstract
In the original language
Immersive virtual training environments are used in various domains. In this work we focus on role-play training in virtual reality. In virtual role-play training conversations and interactions with virtual agents are often fundamental to the training. Therefore, the appearance and behavior of the agents plays an important role when designing role-play training. We focus on the gender appearance of agents, as gender is an important aspect for differentiation between characters. We conducted a study with 40 participants in which we investigated how agents gender appearance influences the perception of the agents´ personality traits and the self-perception of a participants’ assumed role in a training for social skills. This work contributes towards understanding the design-space of virtual agent design, virtual agent gender identity, and the design and development of immersive virtual reality role-play training.