2023
Virtual Reality for Patient Education about Hypertension: A Randomized Pilot Study
JIRAVSKA GODULA, Bogna, Otakar JIRAVSKÝ, Gabriela MATHEISLOVA, Veronika KURISKOVA, Alena VÁLKOVÁ et. al.Základní údaje
Originální název
Virtual Reality for Patient Education about Hypertension: A Randomized Pilot Study
Autoři
JIRAVSKA GODULA, Bogna (203 Česká republika), Otakar JIRAVSKÝ (203 Česká republika, garant, domácí), Gabriela MATHEISLOVA (203 Česká republika), Veronika KURISKOVA (203 Česká republika), Alena VÁLKOVÁ (203 Česká republika), Kristina PUSKASOVA (203 Česká republika), Martin DOKOUPIL (203 Česká republika), Veronika DVORAKOVA (203 Česká republika), Arber PRIFTI (203 Česká republika), Daniel FORAL (203 Česká republika), Filip JIRAVSKÝ (203 Česká republika, domácí), Jan HECKO (203 Česká republika), Miroslav HUDEC (203 Česká republika, domácí), Radek NEUWIRTH (203 Česká republika, domácí) a Roman MIKLÍK (203 Česká republika)
Vydání
JOURNAL OF CARDIOVASCULAR DEVELOPMENT AND DISEASE, Basel, MDPI, 2023, 2308-3425
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
30201 Cardiac and Cardiovascular systems
Stát vydavatele
Švýcarsko
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 2.400 v roce 2022
Kód RIV
RIV/00216224:14110/23:00132464
Organizační jednotka
Lékařská fakulta
UT WoS
001131967800001
Klíčová slova anglicky
virtual reality; patient education; hypertension; knowledge; randomized controlled trial
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 23. 2. 2024 13:01, Mgr. Tereza Miškechová
Anotace
V originále
Background: Hypertension challenges arise in part from poor adherence due to inadequate patient education. VR offers immersive learning to improve hypertension knowledge. Objective: To compare VR education with traditional verbal education to improve hypertension knowledge. Methods: In this randomised trial, 182 patients with hypertension were assigned to receive either traditional physician-led education (n = 88) or VR education (n = 94) with equivalent content. The VR group experienced a 3D video using Oculus Quest 2 headsets. Knowledge was assessed post-intervention using a 29-item questionnaire. The primary outcome was the objective score. Subjective satisfaction and responder characteristics were secondary outcomes. Results: Median objective scores were significantly higher for VR (14, IQR 3) versus traditional education (10, IQR 5), p < 0.001, indicating superior hypertension knowledge acquisition with VR. Subjective satisfaction was high in both groups. Participants were categorized into low (first quartile) and medium-high (second to fourth quartiles) responders based on their scores. Low responders had a significantly higher prevalence of older women than medium-high responders (57% vs. 40% female, p = 0.024; 68 vs. 65 years), p = 0.036). Conclusions: VR outperforms traditional education. Tailoring to groups such as older women can optimise learning.