J 2023

Virtual Reality for Patient Education about Hypertension: A Randomized Pilot Study

JIRAVSKA GODULA, Bogna, Otakar JIRAVSKÝ, Gabriela MATHEISLOVA, Veronika KURISKOVA, Alena VÁLKOVÁ et. al.

Základní údaje

Originální název

Virtual Reality for Patient Education about Hypertension: A Randomized Pilot Study

Autoři

JIRAVSKA GODULA, Bogna (203 Česká republika), Otakar JIRAVSKÝ (203 Česká republika, garant, domácí), Gabriela MATHEISLOVA (203 Česká republika), Veronika KURISKOVA (203 Česká republika), Alena VÁLKOVÁ (203 Česká republika), Kristina PUSKASOVA (203 Česká republika), Martin DOKOUPIL (203 Česká republika), Veronika DVORAKOVA (203 Česká republika), Arber PRIFTI (203 Česká republika), Daniel FORAL (203 Česká republika), Filip JIRAVSKÝ (203 Česká republika, domácí), Jan HECKO (203 Česká republika), Miroslav HUDEC (203 Česká republika, domácí), Radek NEUWIRTH (203 Česká republika, domácí) a Roman MIKLÍK (203 Česká republika)

Vydání

JOURNAL OF CARDIOVASCULAR DEVELOPMENT AND DISEASE, Basel, MDPI, 2023, 2308-3425

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

30201 Cardiac and Cardiovascular systems

Stát vydavatele

Švýcarsko

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 2.400 v roce 2022

Kód RIV

RIV/00216224:14110/23:00132464

Organizační jednotka

Lékařská fakulta

UT WoS

001131967800001

Klíčová slova anglicky

virtual reality; patient education; hypertension; knowledge; randomized controlled trial

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 23. 2. 2024 13:01, Mgr. Tereza Miškechová

Anotace

V originále

Background: Hypertension challenges arise in part from poor adherence due to inadequate patient education. VR offers immersive learning to improve hypertension knowledge. Objective: To compare VR education with traditional verbal education to improve hypertension knowledge. Methods: In this randomised trial, 182 patients with hypertension were assigned to receive either traditional physician-led education (n = 88) or VR education (n = 94) with equivalent content. The VR group experienced a 3D video using Oculus Quest 2 headsets. Knowledge was assessed post-intervention using a 29-item questionnaire. The primary outcome was the objective score. Subjective satisfaction and responder characteristics were secondary outcomes. Results: Median objective scores were significantly higher for VR (14, IQR 3) versus traditional education (10, IQR 5), p < 0.001, indicating superior hypertension knowledge acquisition with VR. Subjective satisfaction was high in both groups. Participants were categorized into low (first quartile) and medium-high (second to fourth quartiles) responders based on their scores. Low responders had a significantly higher prevalence of older women than medium-high responders (57% vs. 40% female, p = 0.024; 68 vs. 65 years), p = 0.036). Conclusions: VR outperforms traditional education. Tailoring to groups such as older women can optimise learning.