a 2023

No mass effect of the genre : Gaming disorder and need satisfaction networks

STAŠEK, Andrea, Lukas BLINKA a Dita SIŘÍNKOVÁ

Základní údaje

Originální název

No mass effect of the genre : Gaming disorder and need satisfaction networks

Autoři

STAŠEK, Andrea, Lukas BLINKA a Dita SIŘÍNKOVÁ

Vydání

8th International Conference on Behavioral Addictions August 23–25, 2023 Incheon, South Korea, 2023

Další údaje

Jazyk

angličtina

Typ výsledku

Konferenční abstrakt

Obor

50100 5.1 Psychology and cognitive sciences

Stát vydavatele

Korejská republika

Utajení

není předmětem státního či obchodního tajemství

Impakt faktor

Impact factor: 7.800 v roce 2022

Organizační jednotka

Fakulta sociálních studií

ISSN

Klíčová slova anglicky

gaming disorder; need satisfaction; network analysis
Změněno: 29. 1. 2024 10:26, Mgr. Blanka Farkašová

Anotace

V originále

Background: Among the factors of developing gaming disorder (GD), need satisfaction (NS) plays a significant role. According to the Self-Determination Theory, unfulfilled needs of relatedness, competence, or autonomy can make one seek satisfaction elsewhere, e.g., in gaming. However, when gaming brings conflict into life, needs dissatisfaction could also become a consequence of gaming. Although some game genres tie GD and NS more strongly than others, the existing evidence is limited so far. Methods: We propose the network framework to explain the structure of GD and NS. 2,541 adult gamers (Mage = 25.7, SDage = 6, 83.4 % men) completed an online questionnaire containing the AICA-C and the Balanced Measure of Psychological Needs. We assumed differences among three genre-based networks. Results: The MMO, MOBA, and FPS genres did not differ in the structure of the networks. In all networks, Escapism was the main bridge between GD and NS. In both MMO and MOBA networks, the Autonomy need was linked to GD. The FPS network differed the most: GD and NS were least connected. Conclusion: Somewhat unexpectedly, needs satisfaction and gaming disorder are related similarly across the genres - genres might not play such a significant role in the feedback loop of NS and GD. This could be due to the increasing complexity of games; they include similar features to increase engagement. Therefore, specific game genres might not be riskier than others.

Návaznosti

GA21-30769S, projekt VaV
Název: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Investor: Grantová agentura ČR, Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě