Alexithymia in gaming addiction and engagement
BLINKA, Lukas, Anna FALTÝNKOVÁ and Karel REČKA. Alexithymia in gaming addiction and engagement. Journal of Affective Disorders. Amsterdam: Elsevier, 2024, vol. 354, June, p. 104-109. ISSN 0165-0327. Available from: https://dx.doi.org/10.1016/j.jad.2024.03.060. |
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Basic information | |
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Original name | Alexithymia in gaming addiction and engagement |
Authors | BLINKA, Lukas (203 Czech Republic, belonging to the institution), Anna FALTÝNKOVÁ (203 Czech Republic, belonging to the institution) and Karel REČKA (203 Czech Republic, belonging to the institution). |
Edition | Journal of Affective Disorders, Amsterdam, Elsevier, 2024, 0165-0327. |
Other information | |
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Original language | English |
Type of outcome | Article in a journal |
Field of Study | 50101 Psychology |
Country of publisher | Netherlands |
Confidentiality degree | is not subject to a state or trade secret |
WWW | URL |
Impact factor | Impact factor: 6.600 in 2022 |
Organization unit | Faculty of Social Studies |
Doi | http://dx.doi.org/10.1016/j.jad.2024.03.060 |
UT WoS | 999 |
Keywords in English | Gaming disorder; Gaming addiction; Gaming engagement; Non-problematic gaming; Alexithymia; Emotional dysregulation |
Tags | International impact, Reviewed |
Changed by | Changed by: Mgr. Blanka Farkašová, učo 97333. Changed: 15/3/2024 08:59. |
Abstract |
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Background: It has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction. Methods: A total of u adult gamers (Mage = 26.04, SD = 5.78, 94 % male) completed a questionnaire that included the Toronto Alexithymia Scale (and its subscales of difficulty identifying feelings, difficulty describing feelings, and externally oriented thinking), the Addiction-Engagement Questionnaire, and additional questions about gender, age, and time spent gaming. Structural equation modeling was used as the main analytical strategy. Results: Difficulty identifying feelings (β = 0.28) and externally oriented thinking (β = 0.19) showed a significant positive effect on gaming addiction. Contrary to addiction, externally oriented thinking showed a significant negative effect (β = −0.21) on gaming engagement. No other alexithymia subscales were significant. The model with alexithymia explained 32.7 % of the variance in gaming addiction while only 10.4 % of gaming engagement. Conclusions: Alexithymia is a strong predictor of gaming addiction. Gaming engagement seems to be a qualitatively different phenomenon that shows an opposite association with alexithymia than gaming addiction. However, both are related to increased time spent gaming. This suggests a need to distinguish between problematic vs. non-problematic excessive gaming as they have different associations with affect dysregulation. |
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GA21-30769S, research and development project | Name: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě |
Investor: Czech Science Foundation, Gaming disorder from longitudinal and psychodynamic perspectives |
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