BLINKA, Lukas, Anna FALTÝNKOVÁ and Karel REČKA. Alexithymia in gaming addiction and engagement. Journal of Affective Disorders. Amsterdam: Elsevier, 2024, vol. 354, June, p. 104-109. ISSN 0165-0327. Available from: https://dx.doi.org/10.1016/j.jad.2024.03.060.
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Basic information
Original name Alexithymia in gaming addiction and engagement
Authors BLINKA, Lukas (203 Czech Republic, belonging to the institution), Anna FALTÝNKOVÁ (203 Czech Republic, belonging to the institution) and Karel REČKA (203 Czech Republic, belonging to the institution).
Edition Journal of Affective Disorders, Amsterdam, Elsevier, 2024, 0165-0327.
Other information
Original language English
Type of outcome Article in a journal
Field of Study 50101 Psychology
Country of publisher Netherlands
Confidentiality degree is not subject to a state or trade secret
WWW URL
Impact factor Impact factor: 6.600 in 2022
Organization unit Faculty of Social Studies
Doi http://dx.doi.org/10.1016/j.jad.2024.03.060
UT WoS 999
Keywords in English Gaming disorder; Gaming addiction; Gaming engagement; Non-problematic gaming; Alexithymia; Emotional dysregulation
Tags International impact, Reviewed
Changed by Changed by: Mgr. Blanka Farkašová, učo 97333. Changed: 15/3/2024 08:59.
Abstract
Background:
It has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction.
Methods:
A total of u adult gamers (Mage = 26.04, SD = 5.78, 94 % male) completed a questionnaire that included the Toronto Alexithymia Scale (and its subscales of difficulty identifying feelings, difficulty describing feelings, and externally oriented thinking), the Addiction-Engagement Questionnaire, and additional questions about gender, age, and time spent gaming. Structural equation modeling was used as the main analytical strategy.
Results:
Difficulty identifying feelings (β = 0.28) and externally oriented thinking (β = 0.19) showed a significant positive effect on gaming addiction. Contrary to addiction, externally oriented thinking showed a significant negative effect (β = −0.21) on gaming engagement. No other alexithymia subscales were significant. The model with alexithymia explained 32.7 % of the variance in gaming addiction while only 10.4 % of gaming engagement.
Conclusions:
Alexithymia is a strong predictor of gaming addiction. Gaming engagement seems to be a qualitatively different phenomenon that shows an opposite association with alexithymia than gaming addiction. However, both are related to increased time spent gaming. This suggests a need to distinguish between problematic vs. non-problematic excessive gaming as they have different associations with affect dysregulation.
Links
GA21-30769S, research and development projectName: Závislost na hraní počítačových her v longitudinální a psychodynamické perspektivě
Investor: Czech Science Foundation, Gaming disorder from longitudinal and psychodynamic perspectives
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