D 2024

Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design

NGUYEN, Quynh; Alexandra WINDISCH a Simone KRIGLSTEIN

Základní údaje

Originální název

Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design

Autoři

NGUYEN, Quynh; Alexandra WINDISCH a Simone KRIGLSTEIN

Vydání

Copenhagen, ACM Designing Interactive Systems Conference, DIS 2024, od s. 2198-2212, 15 s. 2024

Nakladatel

ACM

Další údaje

Jazyk

angličtina

Typ výsledku

Stať ve sborníku

Obor

10201 Computer sciences, information science, bioinformatics

Stát vydavatele

Spojené státy

Utajení

není předmětem státního či obchodního tajemství

Forma vydání

elektronická verze "online"

Kód RIV

RIV/00216224:14330/24:00136414

Organizační jednotka

Fakulta informatiky

ISBN

979-8-4007-0583-0

EID Scopus

2-s2.0-85200315638

Klíčová slova anglicky

Immersive prototyping; Mixed Reality; Non-immersive prototyping; Participatory Design; Virtual Reality; XR prototyping

Štítky

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 3. 4. 2025 23:03, RNDr. Pavel Šmerk, Ph.D.

Anotace

V originále

Participatory Design (PD) aims to create technological solutions that improve users’ lives and to foster users’ empowerment. While PD has received extensive attention regarding its processes and methods, less research exists on the effects of PD. With the increasing inclusion of Extended Reality (XR) into PD, this gap necessitates a critical analysis of how and to which end XR can be best used in PD activities to achieve the desired effects. Through the analysis of 16 XR prototyping workshops, we explore the impact of immersive and non-immersive XR prototyping on PD effects. Furthermore, we delineate differences between the immersive and non-immersive approaches. Our work contributes to a comprehensive understanding of the effects of XR prototyping for PD, rooted in theoretical and empirical insights. It further illustrates what each approach offers and presents design considerations to assist practitioners in successfully integrating XR prototyping into their design practice.