2024
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
STANKO, Viktoryia a Simone KRIGLSTEINZákladní údaje
Originální název
Across the Planets - Playful Approach for Learning the Shortest Path Algorithm for Graphs in Augmented Reality
Autoři
STANKO, Viktoryia a Simone KRIGLSTEIN
Vydání
Tampere, Finland, 27th International Academic Mindtrek Conference, ACADEMIC MINDTREK 2024, od s. 225-229, 5 s. 2024
Nakladatel
Association for Computing Machinery
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10201 Computer sciences, information science, bioinformatics
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14330/24:00139557
Organizační jednotka
Fakulta informatiky
ISBN
979-8-4007-1823-6
UT WoS
EID Scopus
Klíčová slova anglicky
Augmented Reality; Educational Games; Game User Research; Visualization
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 3. 4. 2025 23:59, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Nowadays, a diverse array of technologies are used to help students learn in different ways, and augmented reality (AR) stands out as a notable example. AR proves especially beneficial for visualizing concepts more effectively in 3D (three-dimensional) space compared to traditional 2D (two-dimensional) planes. To make the learning process more entertaining, it can be visualized in the form of a game concept. This paper explores the idea of how augmented reality can assist students in learning graph algorithms, specifically learning the algorithm for finding the shortest path in a graph by using visualization playfully. To determine this, a game approach for mobile devices was implemented with the help of the Unity engine that includes three versions of the game: 1) an AR version with 3D graph models, 2) an AR version with 2D graph models, and 3) a non-AR version of the graph models. Subsequently, a user study was conducted to assess the engaging of this approach with 20 participants.
Návaznosti
| GF22-06357L, projekt VaV |
|