2025
Play, watch, analyze, repeat: How do players develop competitive gaming skills?
WALLNER, Günter; Aakash JOHRY; Marnix van WIJLAND; Regina BERNHAUPT; Simone KRIGLSTEIN et al.Základní údaje
Originální název
Play, watch, analyze, repeat: How do players develop competitive gaming skills?
Autoři
WALLNER, Günter; Aakash JOHRY; Marnix van WIJLAND; Regina BERNHAUPT a Simone KRIGLSTEIN
Vydání
Entertainment Computing, Elsevier, 2025, 1875-9521
Další údaje
Jazyk
angličtina
Typ výsledku
Článek v odborném periodiku
Obor
10200 1.2 Computer and information sciences
Stát vydavatele
Nizozemské království
Utajení
není předmětem státního či obchodního tajemství
Odkazy
Impakt faktor
Impact factor: 2.400 v roce 2024
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14330/25:00140442
Organizační jednotka
Fakulta informatiky
UT WoS
EID Scopus
Klíčová slova anglicky
Games; Players; Competitive gaming; Gaming skills; Self-efficacy
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 1. 4. 2026 10:40, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Players usually have a strong desire to improve their game-specific skills to perform well in a game. A desire which has been further reinforced by the increase of multiplayer games and the rise of competitive gaming. While research on learning through games is extensive, work on how players gain expertise in competitive games is less common. This paper presents an exploratory mixed-methods study examining how players learn to play video games across three competitive game genres and which factors influence their self-efficacy. Our results show that the approaches to learning as well as influential factors on self-efficacy are largely independent across the investigated genres. Moreover, learning to play extends beyond the act of play itself and is strongly reflective and social. Based on the results, we discuss high-level characteristics of learning and self-efficacy which can serve as a starting point for future research and design interventions aimed at supporting learning processes of players.