J 2025

The possibilities of using immersive virtual environments in research on way finding

STACHOŇ, Zdeněk; Kateřina JOCHECOVÁ; Ondřej KVARDA; Dajana SNOPKOVÁ; Pavel UGWITZ et. al.

Základní údaje

Originální název

The possibilities of using immersive virtual environments in research on way finding

Vydání

International Journal of Human-Computer Studies, Elsevier, 2025, 1071-5819

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

50101 Psychology

Stát vydavatele

Nizozemské království

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 5.100 v roce 2024

Organizační jednotka

Přírodovědecká fakulta

UT WoS

001402985900001

EID Scopus

2-s2.0-85213836163

Klíčová slova anglicky

Immersive virtual environment; Navigation; Evacuation; Eye tracking; Empirical comparison; Wayfinding; Realistic virtual model

Příznaky

Mezinárodní význam, Recenzováno
Změněno: 30. 9. 2025 10:14, Mgr. Marie Novosadová Šípková, DiS.

Anotace

V originále

The study evaluated the degree of comparability of various aspects of human wayfinding behaviour exhibited during an evacuation scenario conducted in two environments, one real and the other virtual. While differences were expected in the locomotion speed parameter, with the goal being to determine the magnitude of the deviation, a more notable similarity was expected between environments in other types of parameters, e.g., evacuation trajectories, visual attention to points of interest, or choices at decision points. To improve the potential use of these findings in practice, we selected easily accessible hardware and excluded expensive devices simulating walking in place locomotion such as treadmills. For this purpose, we created a very precise 3D model of a real campus building. In both the experimental (immersive virtual environment, iVE) and control (real environment, RE) groups, the participants were all first-time visitors to the building. The groups were instructed to locate a target room where they would subsequently be required to complete a simple task, at which point an evacuation alarm would be set off. We evaluated three types of data collected during their quest to find a way out of the building: an eye-tracker-logged gaze hits on various objects (e.g., navigation signs), recordings of the locomotion and trajectory of the participants, and a combination of these parameters (e.g., points along the path where participants sighted certain objects). The sample was composed of 73 participants (35 for the real environment, 38 for the iVE). Human behaviour was compared using several types of metrics. Similarities were found in decision-making (e.g., choice of exit route) or most eye-tracking metrics, among others. On the other hand, the difference in evacuation duration was found due to the user interface used for locomotion.

Návaznosti

TL02000103, projekt VaV
Název: Kognitivní psychologie a prostorová syntaxe ve virtuálním prostředí pro agentní modely
Investor: Technologická agentura ČR, Kognitivní psychologie a prostorová syntaxe ve virtuálním prostředí pro agentní modely