2022
Value iteration for simple stochastic games: Stopping criterion and learning algorithm
EISENTRAUT, Julia; Edon KELMENDI; Jan KŘETÍNSKÝ a Maximilian WEININGERZákladní údaje
Originální název
Value iteration for simple stochastic games: Stopping criterion and learning algorithm
Autoři
EISENTRAUT, Julia; Edon KELMENDI; Jan KŘETÍNSKÝ a Maximilian WEININGER
Vydání
Information and Computation, Amsterdam, Elsevier, 2022, 0890-5401
Další údaje
Typ výsledku
Článek v odborném periodiku
Impakt faktor
Impact factor: 1.000
Označené pro přenos do RIV
Ne
Organizační jednotka
Fakulta informatiky
Změněno: 17. 3. 2025 14:43, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
The classical problem of reachability in simple stochastic games is typically solved by value iteration (VI), which produces a sequence of under-approximations of the value of the game, but is only guaranteed to converge in the limit. We provide an additional converging sequence of over-approximations, based on an analysis of the game graph. Together, these two sequences entail the first error bound and hence the first stopping criterion for VI on simple stochastic games, indicating when the algorithm can be stopped for a given precision. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. We further use this error bound to provide a learning-based asynchronous VI algorithm; it uses simulations and thus often avoids exploring the whole game graph, but still yields the same guarantees. Finally, we experimentally show that the overhead for computing the additional sequence of over-approximations often is negligible.