2022
Comparison of algorithms for simple stochastic games
KŘETÍNSKÝ, Jan; Emanuel RAMNEANTU; Alexander SLIVINSKIY a Maximilian WEININGERZákladní údaje
Originální název
Comparison of algorithms for simple stochastic games
Autoři
KŘETÍNSKÝ, Jan; Emanuel RAMNEANTU; Alexander SLIVINSKIY a Maximilian WEININGER
Vydání
Information and Computation, Amsterdam, Elsevier, 2022, 0890-5401
Další údaje
Typ výsledku
Článek v odborném periodiku
Impakt faktor
Impact factor: 1.000
Označené pro přenos do RIV
Ne
Organizační jednotka
Fakulta informatiky
Změněno: 17. 3. 2025 14:43, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Simple stochastic games are turn-based 2½-player zero-sum graph games with a reachability objective. The problem is to compute the winning probabilities as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms – value iteration, strategy iteration and quadratic programming – both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.