2020
Comparison of Algorithms for Simple Stochastic Games
KŘETÍNSKÝ, Jan; Emanuel RAMNEANTU; Alexander SLIVINSKIY a Maximilian WEININGERZákladní údaje
Originální název
Comparison of Algorithms for Simple Stochastic Games
Autoři
KŘETÍNSKÝ, Jan; Emanuel RAMNEANTU; Alexander SLIVINSKIY a Maximilian WEININGER
Vydání
Proceedings 11th International Symposium on Games, Automata, Logics, and Formal Verification, GandALF 2020, Brussels, Belgium, September 21-22, 2020. od s. 131-148, 18 s. 2020
Další údaje
Typ výsledku
Stať ve sborníku
Označené pro přenos do RIV
Ne
Organizační jednotka
Fakulta informatiky
ISSN
Změněno: 17. 3. 2025 14:43, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Simple stochastic games are turn-based 21/2-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms - value iteration, strategy iteration and quadratic programming - both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISMgames 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.