2025
Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
AVNI, Guy; Martin KUREČKA; Kaushik MALLIK; Petr NOVOTNÝ; Suman SADHUKHAN et al.Základní údaje
Originální název
Bidding Games on Markov Decision Processes with Quantitative Reachability Objectives
Autoři
AVNI, Guy; Martin KUREČKA; Kaushik MALLIK; Petr NOVOTNÝ a Suman SADHUKHAN
Vydání
Richland (SC), Proceedings of the 24th International Conference on Autonomous Agents and Multiagent Systems, od s. 161-169, 9 s. 2025
Nakladatel
International Foundation for Autonomous Agents and Multiagent Systems
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10200 1.2 Computer and information sciences
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
tištěná verze "print"
Odkazy
Označené pro přenos do RIV
Ano
Kód RIV
RIV/00216224:14330/25:00141809
Organizační jednotka
Fakulta informatiky
ISBN
979-8-4007-1426-9
EID Scopus
Klíčová slova anglicky
Markov decision processes; bidding games; graph games
Příznaky
Mezinárodní význam, Recenzováno
Změněno: 9. 4. 2026 12:02, RNDr. Pavel Šmerk, Ph.D.
Anotace
V originále
Graph games are fundamental in strategic reasoning of multi-agent systems and their environments. We study a new family of graph games which combine stochastic environmental uncertainties and auction-based interactions among the agents, formalized as bidding games on (finite) Markov decision processes (MDP). Normally, on MDPs, a single decision-maker chooses a sequence of actions, producing a probability distribution over infinite paths. In bidding games on MDPs, two players---called the reachability and safety players---bid for the privilege of choosing the next action at each step. The reachability player's goal is to maximize the probability of reaching a given target vertex, whereas the safety player's goal is to minimize it. These games generalize traditional bidding games on graphs, and the existing analysis techniques do not extend. For instance, the central property of bidding games on graphs is the existence of a threshold budget, which is the necessary and sufficient budget to guarantee winning for the reachability player. For MDPs, the threshold becomes a relation between budgets and probabilities of reaching the target. We devise value-iteration algorithms that approximate thresholds and optimal policies for general MDPs, and compute the exact solutions for acyclic MDPs, and show that finding thresholds is at least as hard as simple-stochastic games.
Návaznosti
| GA23-06963S, projekt VaV |
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| MUNI/A/1600/2024, interní kód MU |
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| MUNI/A/1666/2024, interní kód MU |
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