J 2025

Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study

STŘECHOVÁ, Martina; Michal ČERNÝ; Čeněk ŠAŠINKA; Zdeněk STACHOŇ; Alžběta ŠAŠINKOVÁ et al.

Základní údaje

Originální název

Collaborative Immersive Virtual Environments in Geography Education on Climate Zones : A UX Case Study

Vydání

ISPRS International Journal of Geo-Information, Basel, MDPI, 2025, 2220-9964

Další údaje

Jazyk

angličtina

Typ výsledku

Článek v odborném periodiku

Obor

50301 Education, general; including training, pedagogy, didactics [and education systems]

Stát vydavatele

Švýcarsko

Utajení

není předmětem státního či obchodního tajemství

Odkazy

Impakt faktor

Impact factor: 2.800 v roce 2024

Označené pro přenos do RIV

Ano

Organizační jednotka

Filozofická fakulta

EID Scopus

Klíčová slova anglicky

collaborative immersive virtual environments; eDIVE; education; virtual reality; head-mounted display; human-computer interaction; collaborative learning; immersion; climate zones; Biomes

Štítky

Příznaky

Recenzováno
Změněno: 23. 2. 2026 11:00, Mgr. Ester Gaja Pučálková, Ph.D.

Anotace

V originále

This study examines students’ experiences with Biomes, a Collaborative Immersive Virtual Environment (CIVE) designed to teach climate zones through virtual reality. The research employed a combination of Research through Design (RtD) methodology and Interpretative Phenomenological Analysis (IPA) to explore how students view their CIVE experience and its perceived impact on learning. 16 students (aged 12–15) participated in structured lessons using Meta Quest 2 headsets, followed by semi-structured focus groups. The analysis yielded three overarching themes: challenges with object manipulation, perceived benefits, and desired additional functionalities. While participants encountered challenges with precise thumbnail placement and grip distance control, they reported high levels of enjoyment, appropriate difficulty levels, and notable knowledge acquisition. The immersive nature of the virtual environment created authentic experiences that traditional classrooms cannot replicate, although perceptions varied by age group, with younger students showing greater enthusiasm. The findings demonstrate that despite technical challenges, CIVEs have the potential to facilitate engaging educational experiences. It is imperative to integrate advanced interaction techniques, incorporate age-specific design elements, and strike a balance between technological innovation and pedagogical efficacy to optimise educational outcomes in virtual reality learning environments, thereby enhancing the effectiveness of future developments in this domain.

Návaznosti

TL03000346, projekt VaV
Název: Vzdělávání v kolaborativní imerzivní virtuální realitě (Akronym: EduInCIVE)
Investor: Technologická agentura ČR, Vzdělávání v kolaborativní imerzivní virtuální realitě