2026
Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues
HOCHREITER, Manuel; Simone KRIGLSTEIN a Günter WALLNERZákladní údaje
Originální název
Beyond Pre-Defined Scripts: Player Perceptions on Generative Non-Player Character Dialogues
Autoři
HOCHREITER, Manuel; Simone KRIGLSTEIN a Günter WALLNER
Vydání
New York, NY, USA, Proceedings of the 31st International Conference on Intelligent User Interfaces, od s. 2004-2018, 15 s. 2026
Nakladatel
Association for Computing Machinery
Další údaje
Jazyk
angličtina
Typ výsledku
Stať ve sborníku
Obor
10200 1.2 Computer and information sciences
Stát vydavatele
Spojené státy
Utajení
není předmětem státního či obchodního tajemství
Forma vydání
elektronická verze "online"
Odkazy
Označené pro přenos do RIV
Ano
Organizační jednotka
Fakulta informatiky
ISBN
979-8-4007-1984-4
ISSN
Klíčová slova anglicky
Large Language Models; Non-Player Characters; Dialogue; User Study
Změněno: 27. 3. 2026 11:25, Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Anotace
V originále
Interactions with non-player characters (NPCs) are ubiquitous in video games but traditionally rely on scripted dialogue. The advent of large language models (LLMs) has opened up new opportunities to converse with NPCs and, in turn, contribute to player experience. However, integrating LLM-driven dialogue in games is not necessarily straightforward and needs an understanding of how this new technique is perceived by players and shapes their game experience. In this paper we contribute to this emerging line of inquiry and report on a study investigating players’ perceptions on LLM-generated dialogues in a bespoke game. Towards this end, we have conducted an online survey, containing both quantitative measures and qualitative open-ended questions, with 62 participants. Our results indicate that LLM-generated dialogues have several benefits such as enhanced input flexibility or leading to more natural conversations but can create a variety of undesired side-effects that might be hard to anticipate beforehand or control for.