KRÁTKÁ, Jana and Patrik VACEK. Computer Game Literacy in the Czech Republic: Its Goals, Notion and Concurrent Curriculum Agenda Perspectives. In FROG - Vienna Games Conference 2008. Vienna: Universität Wien, 2008, p. 1-5.
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Basic information
Original name Computer Game Literacy in the Czech Republic: Its Goals, Notion and Concurrent Curriculum Agenda Perspectives
Name in Czech Herní gramotnost v ČR: Její cíle, povědomí o problému a současná kurikulární agenda
Authors KRÁTKÁ, Jana and Patrik VACEK.
Edition Vienna, FROG - Vienna Games Conference 2008, p. 1-5, 5 pp. 2008.
Publisher Universität Wien
Other information
Original language English
Type of outcome Proceedings paper
Field of Study 50300 5.3 Education
Country of publisher Austria
Confidentiality degree is not subject to a state or trade secret
WWW URL
Organization unit Faculty of Education
Keywords in English game literacy; games culture; computer games; eduacation; Czech Republic
Tags computer games, Czech Republic, eduacation, game literacy, games culture
Tags International impact, Reviewed
Changed by Changed by: Mgr. Jana Krátká, Ph.D., učo 42028. Changed: 28/10/2008 16:27.
Abstract
This paper provides a brief outline of past and present issues related to computer game culture and its use within the Czech Republic literacy efforts. It points out on crucial domestic research and publishing activities to date and strengthens the importance of interdisciplinary cooperation and wider and prejudice-free public and scientific acceptance of digital games as a worthwhile field of study. It concludes that building a coherent, publicly accepted and expertly-advised workforce in computer game literacy and granting this body an easy access to teachers, pupils and society is a key component in prospective development of game literacy in the Czech Republic where, however, computer games are still mostly considered a sort of minority, a matter of simple fun or as an out-of-the school activity having no direct social responsibility to broader society.
Abstract (in Czech)
Příspěvek stručně seznamuje s minulostí a přítomností kultury počítačových her a herní gramotnosti v ČR.
Links
GP406/08/P176, research and development projectName: Vzory pohyblivého obrazu: recepce filmu a audiovizuální kultury u současné české mládeže
Investor: Czech Science Foundation, Patterns of Moving Images: Film and Audiovisual Reception Among Contemporary Czech Young People
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