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@misc{958091, author = {Kovalčík, Vít and Chmelík, Jiří and Bezděka, Martin and Sochor, Jiří}, keywords = {vrecko; system; virtual; virtual reality; component; component system;}, language = {eng}, institution = {Masarykova univerzita}, organization = {Masarykova univerzita}, title = {VRECKO 2011: Modulární systém pro tvorbu aplikací ve virtuální realitě}, url = {http://decibel.fi.muni.cz/wiki/index.php/VRECKO}, year = {2011} }
TY - ID - 958091 AU - Kovalčík, Vít - Chmelík, Jiří - Bezděka, Martin - Sochor, Jiří PY - 2011 TI - VRECKO 2011: Modulární systém pro tvorbu aplikací ve virtuální realitě KW - vrecko KW - system KW - virtual KW - virtual reality KW - component KW - component system; UR - http://decibel.fi.muni.cz/wiki/index.php/VRECKO N2 - VRECKO is a system for creating virtual reality applications. Its component architecture allows rapid application development and extensions of the existing virtual reality scenes. From technical point of view it is a virtual reality framework with an editor that is capable of creating new scenes or applications using this framework. The VRECKO system consists of objects with predefined behaviors that an application designer can dynamically change. With instances of a special object type called Ability, one may extend or change behaviors of objects in a scene. As an example of this approach, we include an editor that we implemented entirely as a set of abilities. The editing is done directly in 3D environment which has several benefits over the 2D editing, particularly the possibility to work with a scene exactly as in the final application. The system has the ability dynamically change behavior of objects. It shares the design and principles used in JADE and NPSNET-V systems, but also incorporates new features. The VRECKO system allows to create virtual worlds composed of visual objects with a specified behavior, which are able to communicate with the other components within the system. The core of the VRECKO system consists of several main component types. All components have simple interface – channels for input and output events/requests and also the management functions, such as the initialization or update, functions for events/requests processing and for setting the priority. The communication schemes between components can be changed dynamically, in the run-time. VRECKO is programmed in C++, and source code consists of more than 90,000 lines of code. ER -
KOVALČÍK, Vít, Jiří CHMELÍK, Martin BEZDĚKA a Jiří SOCHOR. \textit{VRECKO 2011: Modulární systém pro tvorbu aplikací ve virtuální realitě}. 2011.
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