PV112 Computer Graphics API

Faculty of Informatics
Spring 2012
Extent and Intensity
2/1. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
Teacher(s)
Mgr. Petr Tobola, Ph.D. (lecturer)
Guaranteed by
prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Wed 8:00–9:50 D2
  • Timetable of Seminar Groups:
PV112/01: each even Wednesday 12:00–13:50 B116, P. Tobola
PV112/02: each even Wednesday 14:00–15:50 B116, P. Tobola
PV112/03: each even Thursday 12:00–13:50 B116, P. Tobola
PV112/04: each even Thursday 14:00–15:50 B116, P. Tobola
PV112/05: each odd Wednesday 12:00–13:50 B116, P. Tobola
PV112/06: each odd Wednesday 14:00–15:50 B116, P. Tobola
PV112/07: each odd Thursday 12:00–13:50 B116, P. Tobola
PV112/08: each odd Thursday 14:00–15:50 B116, P. Tobola
Prerequisites
Practical knowledge of C required.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
fields of study / plans the course is directly associated with
there are 43 fields of study the course is directly associated with, display
Course objectives
This Lecture explaines and compares commonly used graphics API. Students gain practical knowledge of using standard OpenGL API. They will be able to implement broad spectrum of graphics applications after completion of the course.
Syllabus
  • Aplication interfaces for Computer Graphics.
  • Principles of drawing and rendering with powerfull graphics accelerators.
  • Rendering pipeline.
  • Structure and functions of graphics API.
  • Data types and graphic primitives.
  • Coordinate systems, transformations.
  • Lightning.
  • Antialiasing, texture mapping, alpha blending.
  • Evaluators for Bezier curves and surfaces.
  • Additional layers and extensions for 3D objects and for the GUI development.
  • OpenGL Shading Language
  • API examples, OpenGL and extensions, libraries GLU and GLUT.
Literature
  • OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992, ix, 388 s. ISBN 0-201-63276-4. info
  • NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993, xxxiii, 51. ISBN 0-201-63274-8. info
  • HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001, xxxi, 922. ISBN 0023548568. info
Bookmarks
https://is.muni.cz/ln/tag/FI:PV112!
Teaching methods
Lectures and related class exercises.
Assessment methods
An individual project is required before a final examination. The written examination follows then.
Language of instruction
Czech
Further Comments
Study Materials
The course is taught annually.
Listed among pre-requisites of other courses
The course is also listed under the following terms Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Autumn 2022, Autumn 2023.
  • Enrolment Statistics (Spring 2012, recent)
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