MVV236K Video Games and Intellectual Property Law

Faculty of Law
Autumn 2017
Extent and Intensity
0/1/0. 5 credit(s). Type of Completion: k (colloquium).
Teacher(s)
Dr. Gaetano Dimita (lecturer), doc. JUDr. Ing. Michal Radvan, Ph.D. (deputy)
Supervisor
doc. JUDr. Ing. Michal Radvan, Ph.D.
Faculty of Law
Contact Person: Mgr. Věra Redrupová, B.A.
Supplier department: Faculty of Law
Timetable of Seminar Groups
MVV236K/01: Mon 27. 11. 11:10–12:40 038, 13:30–15:00 038, 15:05–16:35 038, Tue 28. 11. 11:10–12:40 038, 13:30–15:00 038, 15:05–16:35 038
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 30 student(s).
Current registration and enrolment status: enrolled: 38/30, only registered: 32/30
Fields of study the course is directly associated with
there are 37 fields of study the course is directly associated with, display
Course objectives
At the end of the course students should be able to:
• understand the core Intellectual Property issues in video games and virtual worlds;
• understand the copyright protection of creative elements beyond the code;
• have a basic knowledge about patent protection of video games;
• apply general rules of the trademark protection and protection of personality rights in respect of video games;
• interpret relevant legal decisions in all fields of Intellectual Property protection related to video-games.
Syllabus
  • Lecture 1: Introduction to Games and Interactive Entertainment Law, Contract and Regulation (90mins)
  • Lecture 2: Copyright 101
  • Lecture 3: Copyright Issues in video games & virtual worlds
  • Lecture 4: Copyright issues beyond the game
  • Lecture 5: Hybrids and Technological Protection Measures
  • Lecture 6: Patent & Trade Secrets
  • Lecture 7: Trade Marks
  • Lecture 8: Personality Rights
Literature
  • See Teacher's information for the full list.
Teaching methods
interactive lecture, seminar
Assessment methods
essay
Language of instruction
English
Further comments (probably available only v češtině)
The course is taught only once.
Teacher's information
The aim of the course is to provide for master-degree students of the Masaryk University information about the legal protection of video-games. The course will provide an analysis of the core Intellectual Property issues in video games and virtual worlds, including copyright protection of creative elements beyond the code, video game patents, in-game use of third party trademarks and personality rights.

Literature:

Greenspan, Mastering the Game, WIPO http://www.wipo.int/edocs/pubdocs/en/copyright/959/wipo_pub_959.pdf

Festinger at all, Video Game Law, lexis Nexis

Dannenberg at all Legal Guide to Video Game Development, ABA


  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/law/autumn2017/MVV236K

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