FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics APIFaculty of Informatics
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Bc. Maroš Beťko (seminar tutor)
RNDr. Zuzana Ferková (seminar tutor)
Bc. Peter Hutta (seminar tutor)
RNDr. Adam Jurčík, Ph.D. (seminar tutor)
Mgr. Henrich Lauko (seminar tutor)
Bc. Adam Matoušek (seminar tutor)
Bc. Matúš Talčík (seminar tutor)
- Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
- Mon 8:00–9:50 D2
- Timetable of Seminar Groups:
PV112/03: each even Thursday 12:00–13:50 B117, Z. Ferková, P. Hutta
PV112/04: each odd Thursday 12:00–13:50 B117, Z. Ferková, P. Hutta
PV112/05: each even Tuesday 12:00–13:50 B311, Z. Ferková, A. Jurčík
PV112/06: each odd Tuesday 12:00–13:50 B311, Z. Ferková, A. Jurčík
PV112/07: each even Monday 10:00–11:50 B117, M. Beťko, M. Talčík
PV112/08: each odd Monday 10:00–11:50 B117, M. Beťko, M. Talčík
- Practical knowledge of C/C++ or Java required.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 31/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183
- Fields of study the course is directly associated with
- there are 37 fields of study the course is directly associated with, display
- Course objectives
- The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
- Learning outcomes
- After passing this course, students will be able to: - understand the existing implementations of GPU algorithms - design and implement simple GPU algorithms - apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
- Aplication interfaces for Computer Graphics.
- Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Vertex buffer objects, vertex array objects, lighting, materials.
- Alpha blending, fog, bitmaps.
- Texturing, multitexturing.
- Per-fragment operations, other effects.
- OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992. ix, 388 s. ISBN 0-201-63276-4. info
- NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993. xxxiii, 51. ISBN 0-201-63274-8. info
- HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001. xxxi, 922. ISBN 0023548568. info
- Teaching methods
- Lectures and related class exercises.
- Assessment methods
- Before the final examination, the completion of an individual project is required. Written examination follows which consists of 5 questions with theoretical as well as practical content.
- Language of instruction
- Further Comments
- The course is taught annually.
- Listed among pre-requisites of other courses
- Teacher's information