# FI:PB009 Principles of Computer Graphic - Course Information

## PB009 Principles of Computer Graphics

**Faculty of Informatics**

Spring 2023

**Extent and Intensity**- 2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).

Taught in person. **Teacher(s)**- doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)

Ing. Matěj Lang (seminar tutor)

Bc. Jonáš Rosecký (seminar tutor)

RNDr. Vojtěch Brůža (seminar tutor)

RNDr. Jan Byška, Ph.D. (lecturer)

RNDr. Katarína Furmanová, Ph.D. (lecturer)

Mgr. Marek Trtík, Ph.D. (lecturer)

Mgr. Oldřich Pecák (seminar tutor)

Mgr. Matúš Talčík (seminar tutor) **Guaranteed by**- doc. RNDr. Barbora Kozlíková, Ph.D.

Department of Visual Computing - Faculty of Informatics

Contact Person: doc. RNDr. Barbora Kozlíková, Ph.D.

Supplier department: Department of Visual Computing - Faculty of Informatics **Timetable**- Tue 14. 2. to Tue 9. 5. Tue 10:00–11:50 D1
- Timetable of Seminar Groups:

*J. Rosecký*

PB009/02: Tue 21. 2. to Tue 2. 5. each even Tuesday 14:00–15:50 B311,*J. Rosecký*

PB009/03: Tue 14. 2. to Tue 9. 5. each odd Tuesday 12:00–13:50 B311,*J. Rosecký*

PB009/04: Tue 21. 2. to Tue 2. 5. each even Tuesday 12:00–13:50 B311,*J. Rosecký*

PB009/05: Wed 15. 2. to Wed 10. 5. each odd Wednesday 8:00–9:50 B311,*O. Pecák*

PB009/06: Wed 15. 2. to Wed 10. 5. each even Wednesday 8:00–9:50 B311,*O. Pecák* **Prerequisites**- The knowledge of matrix calculus, linear algebra, and geometry, basic programming skills.
**Course Enrolment Limitations**- The course is also offered to the students of the fields other than those the course is directly associated with.

The capacity limit for the course is 150 student(s).

Current registration and enrolment status: enrolled:**103**/150, only registered:**0**/150, only registered with preference (fields directly associated with the programme):**0**/150 **fields of study / plans the course is directly associated with**- there are 57 fields of study the course is directly associated with, display
**Course objectives**- The aim of the course is to give the students an overview of the basic algorithms and methods for modeling and rendering. The gained knowledge will enable the students to understand a vast range of computer graphics tasks, including their mathematical background. Within the seminars, students will implement selected basic algorithms explained in the lectures. Therefore, at least basic programming skills are required.
**Learning outcomes**- After finishing the course, the students

- will orient themselves in a broad spectrum of computer graphics problems;

- will understand the underlying math foundations and programming principles in computer graphics;

- gain practical knowledge in programming selected algorithms. **Syllabus**- Introduction to computer graphics and its application areas.
- Basic graphical primitives and algorithms for rasterization, differences between raster and vector graphics.
- Sampling, reconstruction, antialiasing, algorithms for closed area filling.
- 2D clipping.
- Representation and modeling of 3D objects.
- 2D and 3D transformations, projection.
- Free-form curves and surfaces.
- Visibility in object space.
- Speed-up techniques for real-time rendering, scene hierarchy representations.
- Color, color models, color perception.
- Basic lighting models, shading, texturing.
- Ray tracing, basics of photorealistic and physically-based rendering.

**Literature**- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL.
*Moderní počítačová grafika (Moder Conmputer Graphics)*. 2nd ed. Praha: Computer Press, 2005. 609 pp. I 1. ISBN 80-251-0454-0. info - MARSCHNER, Steve and Peter SHIRLEY.
*Fundamentals of Computer Graphics: International Student Edition*. 5th edition. A K Peters/CRC Press, 2021. ISBN 0-367-50503-7. info - HUGHES, John F., Andries VAN DAM, Morgan MCGUIRE, David F. SKLAR, James D. FOLEY, Steven K. FEINER and Kurt AKELEY.
*Computer Graphics: Principles and Practice*. 3rd edition. Addison-Wesley Professional, 2013. info

- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL.
**Teaching methods**- Theoretical lectures covering the fundamentals, methods, and algorithms of computer graphics. Seminar work is focused on the programming of selected algorithms. Students will be provided with a CMake project. Solving a programming task is then about inserting correct C++ implementations to clearly marked places in the project. Students will work on five assignments, introduced and explain at the seminars. Study materials will include lecture slides, recordings of lectures, and recommendations for further reading on specific topics (however, the content of these additional materials won't be required at the exam).
**Assessment methods**- Five programming assignments (introduced at the seminars) completed within given deadlines. The final assessment will be based on the points get from the assignments and the final written exam.
**Language of instruction**- English
**Further comments (probably available only in Czech)**- The course is taught annually.
**Listed among pre-requisites of other courses****PV255**Game Development I

PB009 && PV112 && (PB161 || PB162)

**Teacher's information**- All materials will be available in the Information system.

- Enrolment Statistics (recent)

- Permalink: https://is.muni.cz/course/fi/spring2023/PB009