PB009 Principles of Computer Graphics

Faculty of Informatics
Spring 2009
Extent and Intensity
2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
Teacher(s)
prof. Ing. Jiří Sochor, CSc. (lecturer)
RNDr. Filip Andres (seminar tutor)
RNDr. Petr Beneš, Ph.D. (seminar tutor)
doc. RNDr. Barbora Kozlíková, Ph.D. (seminar tutor)
Guaranteed by
prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Timetable
Wed 10:00–11:50 D1
  • Timetable of Seminar Groups:
PB009/01: each even Thursday 10:00–11:50 B311, B. Kozlíková
PB009/02: each odd Thursday 10:00–11:50 B311, B. Kozlíková
PB009/03: each even Thursday 12:00–13:50 B311, B. Kozlíková
PB009/04: each odd Thursday 12:00–13:50 B311, B. Kozlíková
PB009/05: each even Thursday 14:00–15:50 B311, P. Beneš
PB009/06: each odd Thursday 14:00–15:50 B311, P. Beneš
PB009/07: each even Thursday 16:00–17:50 B311, P. Beneš
PB009/08: each odd Thursday 16:00–17:50 B311, P. Beneš
Prerequisites
The knowledge of matrix calcul, linear algebra and geometry.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 200 student(s).
Current registration and enrolment status: enrolled: 0/200, only registered: 0/200, only registered with preference (fields directly associated with the programme): 0/200
fields of study / plans the course is directly associated with
there are 20 fields of study the course is directly associated with, display
Course objectives
The course covers fundamental computer graphics algorithms and methods for modeling and rendering. Students should be able to orient themselves in a broad spectrum of computer graphics problems and understand the underlying math foundations and programming issues, as well. They gain practical knowledge in modeling solids in complex scenes using state-of-art professional software.
Syllabus
  • Graphic primitives drawing, raster algorithms.
  • Segment and polygon clipping. Line fill, seed fill.
  • Approximation and interpolation curves, surfaces. Hermite interpolation, Bézier, NURBS.
  • Color, color perception, color models.
  • Raster image processing: color reduction, convolution, transformation.
  • Solid modeling. Space enumeration, boundary models, CSG.
  • Parallel and perspective projection, unified projections. Normalized view volume.
  • Visibility in object space, visibility in image space.
  • Illumination models, smooth shading.
  • Shading techniques, sharp and soft shadows, light reflections. Global illumination models.
  • Ray tracing.
Literature
  • ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005, 609 pp. I 1. ISBN 80-251-0454-0. info
  • FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990, 1174 s. ISBN 0-201-12110-7. info
Assessment methods
2 homework assignments completed before final examination. Final assessment is based on written exam.
Language of instruction
Czech
Further comments (probably available only in Czech)
The course is taught annually.
Listed among pre-requisites of other courses
Teacher's information
http://www.fi.muni.cz/~sochor/PB009
The course is also listed under the following terms Spring 2003, Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018, Spring 2019, Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2024.
  • Enrolment Statistics (Spring 2009, recent)
  • Permalink: https://is.muni.cz/course/fi/spring2009/PB009