PV112 Computer Graphics API

Faculty of Informatics
Spring 2021
Extent and Intensity
2/2/0. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
Taught online.
RNDr. Jan Byška, Ph.D. (lecturer)
Mgr. David Kuťák (seminar tutor)
Mgr. Matúš Talčík (seminar tutor)
RNDr. Vladimír Ulman, Ph.D. (seminar tutor)
Guaranteed by
doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
Mon 16:00–17:50 Virtuální místnost
  • Timetable of Seminar Groups:
PV112/02: Fri 10:00–11:50 Virtuální místnost, D. Kuťák
PV112/03: Mon 10:00–11:50 Virtuální místnost, V. Ulman
PV112/04: Mon 12:00–13:50 Virtuální místnost, V. Ulman
PV112/05: Thu 8:00–9:50 Virtuální místnost, D. Kuťák
PV112/06: Thu 12:00–13:50 Virtuální místnost, M. Talčík
Practical knowledge of C/C++ is required.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 57/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183
fields of study / plans the course is directly associated with
there are 74 fields of study the course is directly associated with, display
Course objectives
The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
Learning outcomes
After passing this course, students will be able to: - understand the existing implementations of GPU algorithms - design and implement simple GPU algorithms - apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
  • Aplication interfaces for Computer Graphics.
  • Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
  • Rendering pipeline.
  • Structure and functions of graphics API.
  • Data types and graphic primitives.
  • Coordinate systems, transformations.
  • Vertex buffer objects, vertex array objects, lighting, materials.
  • Alpha blending, fog, bitmaps.
  • Texturing, multitexturing.
  • Per-fragment operations, other effects.
Teaching methods
Lectures and related class exercises.
Assessment methods
Before the final examination, the completion of an individual project is required. A written examination consists of 5 questions with theoretical as well as practical content.
Language of instruction
Further Comments
Study Materials
The course is taught annually.
Listed among pre-requisites of other courses
Teacher's information
The course is also listed under the following terms Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018, Spring 2019, Spring 2020, Spring 2022.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/spring2021/PV112