FI:PB009 Computer Graphics Principles - Course Information
PB009 Principles of Computer Graphics
Faculty of InformaticsSpring 2020
- Extent and Intensity
- 2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
Ing. Matěj Lang (seminar tutor)
Mgr. Tomáš Pšorn (seminar tutor)
RNDr. Vojtěch Brůža (seminar tutor)
RNDr. Jan Byška, Ph.D. (seminar tutor)
Mgr. et Mgr. Iva Raclavská, DiS. (assistant) - Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 17. 2. to Fri 15. 5. Wed 12:00–13:50 D2
- Timetable of Seminar Groups:
PB009/02: Mon 17. 2. to Fri 15. 5. each odd Wednesday 14:00–15:50 B311, M. Lang, J. Sochor
PB009/03: each even Wednesday 16:00–17:50 B311, T. Pšorn, J. Sochor
PB009/04: Mon 17. 2. to Fri 15. 5. each odd Wednesday 16:00–17:50 B311, T. Pšorn, J. Sochor - Prerequisites
- The knowledge of matrix calcul, linear algebra and geometry.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 2/150, only registered: 0/150, only registered with preference (fields directly associated with the programme): 0/150 - fields of study / plans the course is directly associated with
- Image Processing and Analysis (programme FI, N-VIZ)
- Applied Informatics (programme FI, B-AP)
- Bioinformatics and systems biology (programme FI, N-UIZD)
- Bioinformatics (programme FI, B-AP)
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Graphics and Visualisation (programme FI, N-VIZ_A)
- Computer Networks and Communications (programme FI, N-PSKB_A)
- Cybersecurity Management (programme FI, N-RSSS_A)
- Economic Information Systems (programme ESF, B-SI)
- Formal analysis of computer systems (programme FI, N-TEI)
- Graphic design (programme FI, N-VIZ)
- Graphic Design (programme FI, N-VIZ_A)
- Hardware Systems (programme FI, N-PSKB_A)
- Hardware systems (programme FI, N-PSKB)
- Image Processing and Analysis (programme FI, N-VIZ_A)
- Information security (programme FI, N-PSKB)
- Informatics with another discipline (programme FI, B-EB)
- Informatics with another discipline (programme FI, B-FY)
- Informatics with another discipline (programme FI, B-IO)
- Informatics with another discipline (programme FI, B-MA)
- Informatics with another discipline (programme FI, B-TV)
- Informatics (programme FI, B-INF) (2)
- Public Administration Informatics (programme FI, B-AP)
- Informatics in education (programme FI, B-IVV) (2)
- Information Security (programme FI, N-PSKB_A)
- Quantum and Other Nonclassical Computational Models (programme FI, N-TEI)
- Mathematical Informatics (programme FI, B-IN)
- Parallel and Distributed Systems (programme FI, B-IN)
- Computer graphics and visualisation (programme FI, N-VIZ)
- Computer Graphics and Image Processing (programme FI, B-IN)
- Computer Networks and Communication (programme FI, B-IN)
- Computer Networks and Communications (programme FI, N-PSKB)
- Computer Systems and Data Processing (programme FI, B-IN)
- Principles of programming languages (programme FI, N-TEI)
- Programming and development (programme FI, B-PVA)
- Programmable Technical Structures (programme FI, B-IN)
- Embedded Systems (programme FI, N-IN)
- Cybersecurity management (programme FI, N-RSSS)
- Services development management (programme FI, N-RSSS)
- Software Systems Development Management (programme FI, N-RSSS)
- Services Development Management (programme FI, N-RSSS_A)
- Service Science, Management and Engineering (programme FI, N-AP)
- Social Informatics (programme FI, B-AP)
- Software Systems Development Management (programme FI, N-RSSS_A)
- Software Systems (programme FI, N-PSKB_A)
- Software systems (programme FI, N-PSKB)
- Machine learning and artificial intelligence (programme FI, N-UIZD)
- Teacher of Informatics and IT administrator (programme FI, N-UCI)
- Upper Secondary School Teacher Training in Descriptive Geometry (programme PřF, N-MA)
- Informatics for secondary school teachers (programme FI, N-UCI) (2)
- Artificial Intelligence and Natural Language Processing (programme FI, B-IN)
- Computer Games Development (programme FI, N-VIZ)
- Big data (programme FI, N-UIZD)
- Natural language processing (programme FI, N-UIZD)
- Course objectives
- The course covers fundamental computer graphics algorithms and methods for modelling and rendering.
- Learning outcomes
- After finishing the course students
- will orient themselves in a broad spectrum of computer graphics problems;
- will understand the underlying math foundations and programming issues as well;
- gain the practical knowledge in programming algorithms;
- will understand problems related to rendering, antialiasing and lightning. - Syllabus
- Graphics primitives, raster algorithms.
- Filling, clipping.
- Transforms, projections.
- Interpolating and free-form curves, surfaces.
- Color, color perception, color models.
- Raster image processing: color reduction, convolution, transformation.
- Solid modeling. Space enumeration, boundary models, CSG.
- Illumination models, smooth shading.
- Textures.
- Visibility in object space.
- Global illumination, ray-tracing, radiosity.
- Ray tracing.
- Literature
- FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990, 1174 s. ISBN 0-201-12110-7. info
- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005, 609 pp. I 1. ISBN 80-251-0454-0. info
- Teaching methods
- Theoretical lectures cover fundamentals, methods and algorithms in CG area. Lab work focused on the programming of algorithms using templates, choice Processing, C++, Java. 5 HW assignments initiated during labs. Study materials: Lecture slides, textbooks on computer graphics fundamentals.
- Assessment methods
- 5 HW assignments completed in due dates before the final examination. The final assessment based on HW and written exam (25+25 pts).
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Listed among pre-requisites of other courses
- PV255 Game Development I
PB009 && PV112 && (PB161 || PB162)
- PV255 Game Development I
- Teacher's information
- http://www.fi.muni.cz/~sochor/PB009
- Enrolment Statistics (Spring 2020, recent)
- Permalink: https://is.muni.cz/course/fi/spring2020/PB009