PV283 Games User Research Lab

Fakulta informatiky
podzim 2022
Rozsah
0/2/1. 3 kr. (plus ukončení). Ukončení: z.
Vyučující
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein (přednášející)
Danielle Kathryn Langlois (cvičící)
Mgr. Tomáš Pagáč (cvičící)
Garance
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh
Po 14:00–15:50 A319
Předpoklady
Knowledge and interest in the area of (digital) games are expected. Knowledge about human-computer interaction fundamentals is an advantage.
The course is for students with Computer Games Development specialization, and they have priority in the assignment of places. If places are still available, students from other fields can also participate.
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 30 stud.
Momentální stav registrace a zápisu: zapsáno: 4/30, pouze zareg.: 0/30, pouze zareg. s předností (mateřské obory): 0/30
Mateřské obory/plány
Cíle předmětu
The course gives an overview of methods and principles in the games user research space and for collecting data on player experience.
The goal is to provide an overview of theoretical foundations and practical experience by conducting an expert evaluation and performing playtests. The main objective of the course is to train and develop students’ skills for testing games by following established games user research methods. For the course, an own developed game can be used.
Výstupy z učení
Students will be able to:
● understand principles of games user research
● plan and conduct playtesting sessions
● understand different methods which can be used for playtesting
● apply methods and principles of playtesting
● understand the difference between expert evaluations and evaluations with players
Osnova
  • Introduction to games user research and playtesting
  • Games user research methods
  • Preparing a games user research study
  • Running a games user research study
  • Analyzing and reporting a games user research study
Výukové metody
Lectures, homework, student presentations
Metody hodnocení
Mandatory:
● Active participation
● 2 reports (1 expert evaluation report and 1 playtesting report)
● 2 presentations
Vyučovací jazyk
Angličtina
Informace učitele
Structure:
● 3 units: lectures


● 1 unit: guest talk/guest panel discussion


● 3 units: students will 1) present the results of the expert evaluation, 2) the game which will be used for playtesting (including target audience and methods which they will use for playtesting)


● 3 units: live playtesting


● 3 units: students will present and discuss their results (including lessons learned, reflection about expert evaluation vs. playtesting)



Procedure:


Students have to select two games (1 for expert evaluation and 1 for playtesting), write two reports (1 for expert evaluation, 1 for playtesting), and give two presentations.


● Expert evaluation: Students take on the role of an expert and use heuristics (will be presented in the lecture unit) to systematically analyze and evaluate a game. It is also important that they learn how to create such a report (how such a report should look will be presented in the lecture units). For this task, they can select a game (but not an own developed game) and also no AAA game, because it is already often well balanced and usually thoroughly tested.


● Playtesting: Students can select a game (no AAA game) or their own game (which is preferred). The game has to be tested with at least 10 players and students have to select at least three methods (methods will be presented in the lecture unit). Similar to the expert evaluation, they have to write and submit a report.

Další komentáře
Předmět je vyučován každoročně.
Předmět je zařazen také v obdobích podzim 2023.