MVV337K Law and Video Games: A Complex Ecosystem

Právnická fakulta
podzim 2021
Rozsah
0/1/0. 3 kr. Ukončení: k.
Vyučující
Dr. Michaela MacDonald (cvičící), prof. JUDr. Ing. Michal Radvan, Ph.D. (zástupce)
Garance
prof. JUDr. Ing. Michal Radvan, Ph.D.
Právnická fakulta
Kontaktní osoba: Mgr. Věra Redrupová, B.A.
Dodavatelské pracoviště: Právnická fakulta
Rozvrh seminárních/paralelních skupin
MVV337K/01: Po 22. 11. 18:00–19:40 041, Út 23. 11. 16:00–17:40 041, 18:00–19:40 041, St 24. 11. 14:00–15:40 041, Čt 25. 11. 18:00–19:40 041, M. MacDonald
Omezení zápisu do předmětu
Předmět je určen pouze studentům mateřských oborů.

Předmět si smí zapsat nejvýše 30 stud.
Momentální stav registrace a zápisu: zapsáno: 15/30, pouze zareg.: 0/30
Mateřské obory/plány
předmět má 87 mateřských oborů, zobrazit
Cíle předmětu
The interactive entertainment industry is the most successful and the fastest growing of all the creative industries. In this ecosystem, creativity meets innovation and cutting-edge technology and thereby poses a unique challenge for publishers, users, and legislators alike. Creating a video game is an IP challenge. Equally, video games are a huge challenge for IP law. This course identifies and analyses some of the legal, regulatory, and commercial issues and challenges that the industry and the various stakeholders have to face, in light of the constantly changing landscape. Topics covered in this course include intellectual property law; product development and IP management, creative uses of video games that question the traditional IPRs allocation models; emerging regulatory approaches in relation to wider societal issues; and future trends and developments.
Výstupy z učení
1. To provide students a global perspective of the IP rights on which the Interactive Entertainment industries are based, offering a comparative perspective from several key jurisdictions including the EU and the United States.
2. To provide students with an understanding of potential liabilities which developers and publishers seek to avoid, general IP infringement issues, litigation, and dispute resolution systems
3. To provide students with an understanding of potential liabilities in which users might occur when creating derivative works and/or using/modifying the video game beyond the licensed uses.

Academic Content:
1. To identify the core Intellectual Property issues within the Interactive Entertainment industry
2. To compare the laws relating to key Intellectual Property issues in Interactive Entertainment within key jurisdictions including United States, EU, Japan, Hong Kong, and China

Disciplinary Skills - able to:
1. Students should be able to prepare legal arguments and/or briefs on the major Intellectual Property issues related to Interactive Entertainment industries
2. Students should be able to analyse and summarise position papers and reports, and to pick up and synthesise key issues relating to a variety of Intellectual Property issues in relation to Interactive Entertainment

Attributes
1. Students should be capable of considering key IP issues from a global perspective and be able to engage in these issues with the legal world and industry sector
2. Students should be capable to engage critically with their acquired expertise and apply it to a constantly evolving environment
Osnova
  • 1. Introduction to the course and video games as interactive media Structure and aims of the course, an overview of the legal and regulatory landscape of the interactive entertainment industry, the stakeholders, and the challenges they are facing.
  • 2. Lifecycle of a video game The lecture uses Cyberpunk 2077 as an example to illustrate the complexity of the product development process and IP management.
  • 3. The role of intellectual property IP is the bloodline of the industry. The lecture explores specific and unique legal considerations when it comes copyright, patents, trade marks, designs, together with trade secrets, with regards to video games and the industry as a whole.
  • 4. The weird and wonderful: Creative uses of video games Analysis of the chain of rights between publishers, organisers, broadcasters, creators, and users. The role of IP and contract law as the main legal mechanisms of governance.
  • 5. Video games: Trends and future developments An overview of emerging trends and directions in relation to video game development and the industry’s future, including regulatory issues and some legal aspects of innovation.
Literatura
  • Relevant literature will be provided beforehand.
Výukové metody
lectures and discussions
Metody hodnocení
a final paper
Vyučovací jazyk
Angličtina
Další komentáře
Studijní materiály
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  • Statistika zápisu (nejnovější)
  • Permalink: https://is.muni.cz/predmet/law/podzim2021/MVV337K