PV182 Human-Computer Interaction

Fakulta informatiky
jaro 2025
Rozsah
2/1/0. 3 kr. (plus ukončení). Ukončení: zk.
Vyučováno kontaktně
Vyučující
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein (přednášející)
RNDr. Vít Rusňák, Ph.D. (přednášející)
Danielle Kathryn Langlois (pomocník)
Bc. Eliška Cigánová (cvičící)
Vinaya Rajan Tawde (cvičící)
Bc. Šárka Portešová (cvičící)
Mgr. Pavlína Špringerová (cvičící)
Mgr. Natália Bebjaková (cvičící)
Bc. Liliana Obadalová (cvičící)
Garance
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Předpoklady
PROGRAM(N-VIZ) || PROGRAM(N-VIZ_A) || SOUHLAS
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 63 stud.
Momentální stav registrace a zápisu: zapsáno: 0/63, pouze zareg.: 0/63, pouze zareg. s předností (mateřské obory): 0/63
Mateřské obory/plány
předmět má 9 mateřských oborů, zobrazit
Cíle předmětu
The course deals with the basics of human-computer interaction and user-centered design. The focus is on theoretical foundations and practical experience with techniques and tools, psychological aspects, user interface design criteria, interface design, and evaluation of prototypes followed by the human-centered design process.
The goal is to provide an overview of theoretical foundations and practical experience with human-computer interaction techniques and methods, emphasizing the Human-Centered Design Process. The students will become familiar with interface design principles current trends in HCI and gain hands-on experience through practical exercises and a semester-long team project.
Výstupy z učení
After finishing the course, students will:
- comprehend the principles of good design and will be able to apply them,
- understand the impact of psychological capabilities and cognitive models on interaction design,
- know how to apply the human-centered design process to a selected problem,
- be able to identify the needs of user groups and can specify the corresponding tasks,
- be able to design low-fidelity and high-fidelity prototypes of user interfaces in a tool of choice,
- be able to design and conduct a quantitative and qualitative evaluation using at least three methods and report on their results,
- name and describe concrete techniques and tools used during the human-centered design process,
- identify and propose improvements in the user interface design concerning usability, accessibility, and diversity of users,
- name examples of HCI applications in specific domains.
Osnova
  • - Foundations of the human-computer interaction
  • - Introduction to the human-centered design process
  • - Requirement analysis, including user analysis and task analysis
  • - Principles and elements of graphical user interfaces and visual design, including visual variables, metaphors, and direct manipulation
  • - Low-fidelity and high-fidelity prototyping using proper tools (pen&paper, Figma, ...)
  • - Quantitative and qualitative user evaluation methods
  • - Usability heuristics and the principles of usability testing
  • - New interactive technologies and collaboration
  • - HCI in specific domains (e.g., Games) and for specific user groups (children, seniors, people with disabilities)
Literatura
    doporučená literatura
  • SHNEIDERMAN, Ben, Catherine PLAISANT, Maxine COHEN, Steven JACOBS a Niklas ELMQVIST. Designing the user interface : strategies for effective human-computer interaction. Global edition. Boston: Pearson, 2018, 622 stran. ISBN 9781292153919. info
  • LAZAR, Jonathan, Jinjuan Heidi FENG a Harry HOCHHEISER. Research methods in human-computer interaction. Second edition. Cambridge, MA: Morgan Kaufmann, 2017, xxv, 534. ISBN 9780128053904. info
  • MACKENZIE, I. Scott. Human-computer interaction : an empirical research perspective. Amsterdam: Morgan Kaufmann, 2013, xvii, 351. ISBN 9780124058651. info
  • BILL BUXTON. Sketching User Experience. Focal Press, 2010. ISBN 0-12-374037-1. info
  • PREECE, Jenny. Human computer interaction. Harlow: Addison-Wesley, 1994, xxxviii, 7. ISBN 0-201-62769-8. info
    neurčeno
  • https://sigchi.org
Výukové metody
The lectures are a mix of traditional lecturing and small exercises or demonstrations of methods, techniques, and tools. Seminars are devoted to practical work, preparing and discussing project assignments, and presenting the results. Semester-long team projects will offer hands-on experience with the human-centered design process -- from requirement analysis to hi-fi prototypes.
Metody hodnocení
The final grade is based on a sum of points from the team project (up to 50 points), individual assignments during the semester (up to 15 points), and the final written exam (up to 35 points).
Vyučovací jazyk
Angličtina
Navazující předměty
Informace učitele
Seminar group 01 will be taught in English. Seminar groups 02 and 03 will be taught in Czech/Slovak.
Další komentáře
Předmět je vyučován každoročně.
Výuka probíhá každý týden.
Předmět je zařazen také v obdobích podzim 2006, podzim 2007, podzim 2008, podzim 2009, podzim 2010, podzim 2011, podzim 2012, podzim 2013, podzim 2014, podzim 2015, podzim 2016, podzim 2017, podzim 2018, podzim 2019, jaro 2021, jaro 2022, jaro 2023, jaro 2024.