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@proceedings{1701756, author = {Gáliková, Miriam and Švábenský, Valdemar and Vykopal, Jan}, booktitle = {Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21)}, doi = {http://dx.doi.org/10.1145/3408877.3439568}, keywords = {cybersecurity education; hands-on training; game design}, language = {eng}, isbn = {978-1-4503-8062-1}, title = {Toward Guidelines for Designing Cybersecurity Serious Games}, url = {https://doi.org/10.1145/3408877.3439568}, year = {2021} }
TY - CONF ID - 1701756 AU - Gáliková, Miriam - Švábenský, Valdemar - Vykopal, Jan PY - 2021 TI - Toward Guidelines for Designing Cybersecurity Serious Games SN - 9781450380621 KW - cybersecurity education KW - hands-on training KW - game design UR - https://doi.org/10.1145/3408877.3439568 N2 - Cybersecurity serious games provide hands-on training of cybersecurity skills and enhance security awareness. Besides the learning content, they use gamification elements to engage and motivate the players. We propose guidelines for creating technical cybersecurity games in a higher education context, based on a literature review and experience of cybersecurity instructors. We also introduce topics for further research in this area. ER -
GÁLIKOVÁ, Miriam, Valdemar ŠVÁBENSKÝ a Jan VYKOPAL. Toward Guidelines for Designing Cybersecurity Serious Games. In \textit{Proceedings of the 52nd ACM Technical Symposium on Computer Science Education (SIGCSE '21)}. 2021. ISBN~978-1-4503-8062-1. Dostupné z: https://dx.doi.org/10.1145/3408877.3439568.
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