Thesis/Dissertation: Adam Šufliarsky: Deep learning in computer games
Bachelor's thesis
Deep learning in computer games
Hluboké učení v počítačových hrách
Abstract
Práca ozrejmuje problematiku hlbokého učenia v počítačových hrách. Predstavuje často používané nástroje v tejto oblasti a popisuje niekoľko už existujúcich riešení. V rámci práce je navrhnutý framework, v ktorom je následne implementovaných niekoľko algoritmov hlbokého učenia, na ktorých sú demonštrované základné postupy a princípy danej oblasti. Práca taktiež experimentálne vyhodnocuje efektívnosť vybraných učiacich algoritmov pri tréningu v rôznych prostrediach (prevažne hrách Atari 2600).
Abstract
This thesis clarifies deep learning in computer games. It presents frequently used tools in this field and describes several already existing solutions. A framework is designed in which several learning algorithms are subsequently implemented, where basic procedures and principles of given field are demonstrated. Additionally, the thesis presents experimentally evaluated efficiency of selected learning algorithms during the training in various environments (mainly Atari 2600 games).
Thesis description
23/12/2019 11:22, doc. RNDr. Tomáš Brázdil, Ph.D., MBA, UČO 4074
Attachments
Literature
- SUTTON, Richard S. and Andrew G. BARTO. Reinforcement learning : an introduction. Cambridge: Bradford Book, 1998, xviii, 322. ISBN 0262193981.
- GOODFELLOW, Ian; Yoshua BENGIO and Aaron COURVILLE. Deep Learning. MIT Press, 2016.
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