FF:DESB26 Social interactions - Course Information
DESB26 Social interactions in VR
Faculty of ArtsSpring 2023
- Extent and Intensity
- 0/1/1. 4 credit(s). Type of Completion: z (credit).
- Teacher(s)
- Mgr. Alžběta Šašinková, Ph.D. (lecturer)
Mgr. Simona Kramosilová (seminar tutor) - Guaranteed by
- Mgr. Alžběta Šašinková, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts - Timetable of Seminar Groups
- DESB26/01: No timetable has been entered into IS., Termíny setkání si s kolegy domlouváte sami.
DESB26/02: No timetable has been entered into IS., Termíny setkání si s kolegy domlouváte sami.
DESB26/03: No timetable has been entered into IS., Termíny setkání si s kolegy domlouváte sami.
DESB26/04: No timetable has been entered into IS., Termíny setkání si s kolegy domlouváte sami.
DESB26/05: No timetable has been entered into IS., Termíny setkání si s kolegy domlouváte sami. - Prerequisites
- User knowledge of the Oculus Quest II headset is necessary to complete the course successfully (e.g. installing broadly available apps from Oculus store).
- Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 28 student(s).
Current registration and enrolment status: enrolled: 20/28, only registered: 0/28 - fields of study / plans the course is directly associated with
- Information Services Design (programme FF, B-DIS_)
- Course objectives
- The course objectives are: - test and learn to use various platforms for collaboration in VR, - experience solving various collaborative tasks in VR, - develop introspection and reflection skills, - learn about the principles and pitfalls of research on collaboration in VR, - learn about the possibilities and limits of VR in effective collaboration.
- Learning outcomes
- After completing the course, students will be able to: - use several various platforms for collaboration in VR, - identify types of problems suitable for solving on various VR platforms, - use VR for more effective collaboration, - understand basic methodology related to research of collaboration in VR, - understand the principle of selected research methods.
- Syllabus
- A detailed contents is described in the interactive timeline of the course. Main topics: - research of human behavior in VR, - the possibilities of collaboration in VR, - Arthur and Zoe (applications), - basic methodology: sociometry, focus group, behavioral observation, interospection.
- Teaching methods
- introduction lecture, group project consisting of 2 parts, group discussion, closing lecture
- Assessment methods
- To complete the course, students must submit all the assignments described in the interactive contents within the stated deadlines.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Teacher's information
- The students will be divided into seminar groups randomly. Students, however, decide on dates and times of their meetings.
- Enrolment Statistics (Spring 2023, recent)
- Permalink: https://is.muni.cz/course/phil/spring2023/DESB26