PA213 Advanced Computer Graphics

Faculty of Informatics
Spring 2026
Extent and Intensity
2/0/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
In-person direct teaching
Teacher(s)
RNDr. Jan Byška, Ph.D. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: RNDr. Jan Byška, Ph.D.
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable
Mon 16. 2. to Mon 11. 5. Mon 10:00–11:50 C119
Prerequisites
Understanding algebra and geometry is required, along with proficiency in computer graphics fundamentals (covered in courses PB009 Principles of Computer Graphics and PA010 Intermediate Computer Graphics) and basic GPU programming skills (covered in courses PV112 Computer Graphics API and PV227 GPU Rendering).
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 25/50, only registered: 0/50, only registered with preference (fields directly associated with the programme): 0/50
fields of study / plans the course is directly associated with
there are 30 fields of study the course is directly associated with, display
Abstract
This course aims to equip students with a thorough understanding of advanced computer graphics techniques. Through a blend of theoretical lectures and hands-on programming projects, students will develop the essential skills to create and deploy diverse computer graphics solutions.
Learning outcomes
At the end of the course, students will be able to
- understand the theoretical concepts of modern computer graphics;
- assess the complexity of computer graphics algorithms;
- implement algorithms in various application areas.
Key topics
  • Fluid Simulations
  • Terrain Rendering
  • L-Systems and Fractals
  • Volumetric Rendering
  • BRDF, BSDF, Monte Carlo Path Tracing
  • Rational Curves and Surfaces
  • General-Purpose Programming on GPUs
Study resources and literature
  • MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
  • DUTRÉ, Philip; Kavita BALA and Philipp BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
  • ERICSON, Christer. Real-time collision detection. Amsterdam: Elsevier, 2005, xxxviii, 5. ISBN 1558607323. info
  • WATT, Alan H. 3D Computer Graphics. 2nd ed. Wokingham: Addison-Wesley Publishing Company, 1993, 500 s., ob. ISBN 0-201-63186-5. info
  • ACM Digital Library - www.acm.org/dl
Approaches, practices, and methods used in teaching
Theoretical lectures complemented by practical programming sessions.
Method of verifying learning outcomes and course completion requirements
Evaluation in this course comprises a written exam and the successful completion of two assignments.
Language of instruction
English
Follow-Up Courses
Further comments (probably available only in Czech)
Study Materials
The course is taught annually.
Teacher's information
Detailed instructions will be available in the Interactive syllabus in the IS at the beginning of and within the semester.
The course is also listed under the following terms Spring 2020, Spring 2021, Spring 2022, Spring 2023, Spring 2024, Spring 2025.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/spring2026/PA213