MVV793K Internet Gaming and Entertainment Law

Faculty of Law
Spring 2021
Extent and Intensity
0/2/0. 3 credit(s). Type of Completion: k (colloquium).
Taught online.
Teacher(s)
JUDr. Mgr. Jakub Harašta, Ph.D. (seminar tutor)
JUDr. Ing. František Kasl, Ph.D. (seminar tutor)
JUDr. Pavel Loutocký, Ph.D., BA (Hons) (seminar tutor)
JUDr. MgA. Jakub Míšek, Ph.D. (seminar tutor)
doc. JUDr. Matěj Myška, Ph.D. (seminar tutor)
doc. JUDr. Ing. Michal Radvan, Ph.D. (seminar tutor)
Mgr. Veronika Příbaň Žolnerčíková, Ph.D. (assistant)
Mgr. Ondřej Woznica (assistant)
Guaranteed by
doc. JUDr. Matěj Myška, Ph.D.
Institute of Law and Technology – Faculty of Law
Contact Person: Tereza Buchalová
Supplier department: Institute of Law and Technology – Faculty of Law
Timetable of Seminar Groups
MVV793K/01: Mon 8. 3. to Fri 28. 5. Mon 14:00–15:40 302, M. Myška
Prerequisites
MP410Zk Civil Law III && MP511Zk Intellectual Property && MP510Z Civil Procedural Law II - sem.
The course is recommended primarily for students of master's degree in law. Understanding of intellectual property law, private international law, personality law, administrative law, criminal law and contract law concepts is recommended.
Course Enrolment Limitations
The course is only offered to the students of the study fields the course is directly associated with.

The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 0/25, only registered: 0/25
fields of study / plans the course is directly associated with
Course objectives
The aim of this course is to explain selected issues of private and public law regulation of new forms of entertainment, interactive entertainment and adult entertainment.
Learning outcomes
Upon successful completion of the course the student shall be able to understand basic concepts of private and public law regulation of new forms of entertainment and analyze and solve particular problems related to the discussed issues.
Syllabus
  • The course discusses three main areas of interest: online gaming, interactive entertainment industry (videogames) and adult entertainment industry. Common issues related to all of these areas are discussed in the general introduction. Structure: General part: - Introduction – regulatory specificities of new forms of online entertainment Specific part: Online gambling and gaming - Introduction to the regulatory framework and regulatory issues; Various forms and their legal aspects (casino, poker, in-game gambling, sports betting, lotteries) - Public law regulation of online gambling industry: administrative aspects and advertisement regulation, criminal aspects - Legal status of online gambling industry: comparative analysis Interactive Entertainment (Videogames) - IP protection for videogames I (direct protection – copyright law; indirect protection – trademarks, protecting gaming principles) - Legal aspects of videogames distribution (digital exhaustion) - E-sport Adult Entertainment - Personality protection and potential IP protection - Legal aspects of distribution of adult entertainment products and advertisement - Public law aspects: non-consensual sharing of subject matter and criminal content
Literature
    recommended literature
  • Další literatura bude poskytnuta prostřednictvím interaktivní osnovy/Further reading will be provided in the interactive syllabus.
  • MARIONNEAU, Virve; JÄRVINEN-TASSOPOULOS, Johanna. Consumer protection in licensed online gambling markets in France: the role of responsible gambling tools. Addiction Research & Theory [online]. 2017, vol. 25, no. 6, p. 436–443.
  • CECIL, Amanda L. Taking Back the Internet: Imposing Civil Liability on Interactive Computer Services in an Attempt to Provide an Adequate Remedy to Victims of Nonconsensual Pornography. Washington & Lee Law Review. 2014, vol. 71, no. 4, p. 2513–2556.
  • LOUIS, Kayla. Pornography and Gender Inequality - Using Copyright Law as a Step Forward. William & Mary Journal of Women and the Law. 2017, vol. 24, no. 2, p. 267–294.
  • DMYTRENKO, Kateryna; LAW, Intellectual Property. Protection of Video Games by Copyright: Comparative Analysis of the US, the UK and German Legal Frameworks. 2018.
  • GROSHEIDE, F. Willem; ROERDINK, Herwin; THOMAS, Karianne. Intellectual property protection for Video Games: A view from the European Union. J. Int't Com. L. & Tech., 2014, 9: 1.
  • LEE, Y.H. Copyright and gaming. In: APLIN, T.: Research Handbook on Intellectual Property and Digital Technologies. 2020, p. 44–62.
    not specified
  • Further reading will be provided in the interactive syllabus.
Teaching methods
Seminars; e-learning application; reading, case law analysis
Assessment methods
To successfully complete the course, it is necessary to cumulatively meet the following conditions: - Active participation in all the seminars (one absence allowed), reading is expected - Successful elaboration of one essay related to one of the thematic blocks ISP: To successfully complete the course, it is necessary to cumulatively meet the following conditions: - Successful elaboration of three essay related to one of the thematic blocks
Language of instruction
English
Further Comments
The course is taught annually.
The course is also listed under the following terms Autumn 2006, Autumn 2007, Autumn 2008, Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Autumn 2014, Autumn 2015, Autumn 2016, Autumn 2017, Spring 2018, Spring 2019, Spring 2020, Spring 2022, Spring 2023, Spring 2024, Spring 2025.
  • Enrolment Statistics (Spring 2021, recent)
  • Permalink: https://is.muni.cz/course/law/spring2021/MVV793K