PV112 Computer Graphics API

Faculty of Informatics
Spring 2019
Extent and Intensity
2/2. 4 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Maroš Beťko (seminar tutor)
RNDr. Zuzana Ferková (seminar tutor)
Bc. Peter Hutta (seminar tutor)
RNDr. Adam Jurčík, Ph.D. (seminar tutor)
Mgr. Henrich Lauko (seminar tutor)
Bc. Adam Matoušek (seminar tutor)
Bc. Matúš Talčík (seminar tutor)
doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
Practical knowledge of C/C++ or Java required.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 0/183, only registered: 16/183, only registered with preference (fields directly associated with the programme): 16/183
Fields of study the course is directly associated with
there are 37 fields of study the course is directly associated with, display
Course objectives
The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
Learning outcomes
After passing this course, students will be able to: - understand the existing implementations of GPU algorithms - design and implement simple GPU algorithms - apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
  • Aplication interfaces for Computer Graphics.
  • Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
  • Rendering pipeline.
  • Structure and functions of graphics API.
  • Data types and graphic primitives.
  • Coordinate systems, transformations.
  • Vertex buffer objects, vertex array objects, lighting, materials.
  • Alpha blending, fog, bitmaps.
  • Texturing, multitexturing.
  • Per-fragment operations, other effects.
  • OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992. ix, 388 s. ISBN 0-201-63276-4. info
  • NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993. xxxiii, 51. ISBN 0-201-63274-8. info
  • HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001. xxxi, 922. ISBN 0023548568. info
Teaching methods
Lectures and related class exercises.
Assessment methods
Before the final examination, the completion of an individual project is required. Written examination follows which consists of 5 questions with theoretical as well as practical content.
Language of instruction
Further Comments
The course is taught annually.
The course is taught: every week.
Listed among pre-requisites of other courses
Teacher's information
The course is also listed under the following terms Spring 2004, Spring 2005, Spring 2006, Spring 2007, Spring 2008, Spring 2009, Spring 2010, Spring 2011, Spring 2012, Spring 2013, Spring 2014, Spring 2015, Spring 2016, Spring 2017, Spring 2018.
  • Enrolment Statistics (Spring 2019, recent)
  • Permalink: https://is.muni.cz/course/fi/spring2019/PV112

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