The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 0/183, only registered: 16/183, only registered with preference (fields directly associated with the programme): 16/183
Fields of study the course is directly associated with
there are 37 fields of study the course is directly associated with, display
The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
After passing this course, students will be able to:
- understand the existing implementations of GPU algorithms
- design and implement simple GPU algorithms
- apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
Aplication interfaces for Computer Graphics.
Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992. ix, 388 s. ISBN 0-201-63276-4. info
NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993. xxxiii, 51. ISBN 0-201-63274-8. info
HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001. xxxi, 922. ISBN 0023548568. info