FI:PV182 Human Computer Interaction - Course Information
PV182 Human Computer InteractionFaculty of Informatics
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- prof. Ing. Jiří Sochor, CSc. (lecturer)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing - Faculty of Informatics
- Wed 12:00–13:50 D3
- Timetable of Seminar Groups:
PV182/02: Tue 11:00–11:50 B311, J. Sochor
PV182/03: Tue 12:00–12:50 B311, J. Sochor
PV182/04: Wed 14:00–14:50 B311, J. Sochor
PV182/05: Wed 15:00–15:50 B311, J. Sochor
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 120 student(s).
Current registration and enrolment status: enrolled: 0/120, only registered: 0/120, only registered with preference (fields directly associated with the programme): 0/120
- fields of study / plans the course is directly associated with
- there are 44 fields of study the course is directly associated with, display
- Course objectives
- The course deals with basics of human-computer interaction .
It is focused on psychological and physiological aspects of interface design,
graphical user interface design and its usability asessment.
After finishing the course students
- will be able to evaluate existing screen designs;
- will practise in developing human-computer interfaces with respect to a usability;
- will be able to asess the usability of SW products;
- will understand the usability issues of products in general;
- will gain practical knowledge of designing process based on in-depth knowledge of high and low level models of human-computer interaction.
- Introduction to human computer interaction. Task-centred system design.
- High level models of human-computer behaviour.
- User-centred design and prototyping.
- Evaluating interfaces with users.
- Evaluation - controlled experiments.
- Design of everyday things, concepts, useful designs.
- Representations, visual variables, metaphors and direct manipulation.
- Evaluation based on cognitive models.
- Graphical screen design
- Physical user interfaces
- Interactive tools and techniques in virtual environment.
- Travel and wayfinding techniques in virtual environment.
- Evaluating interfaces using heuristics.
- Teaching methods
- Theoretical lectures. Lab work is based on presentations and evaluation of several homework assignments which cover the lifecycle of development of systems' interface - from scenarios to hifi prototypes. All students solve the same problem, solutions are individual.
- Assessment methods
- Project is split in 5 HWA solved mostly in a lab using specialized software. Steps include a design of interface for a specific purpose: from a paper prototype to complete GUI design. Everz step is graded 0-10 pnts. Points exceeding limit 20 are added as bonus to grading of a written exam, 4-5 questions from published list, 90 minutes.
- Language of instruction
- Further Comments
- The course is taught annually.
- Teacher's information