PV182 Human-Computer Interaction

Faculty of Informatics
Spring 2022
Extent and Intensity
2/1/0. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
Taught in person.
Teacher(s)
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein (lecturer)
RNDr. Vít Rusňák, Ph.D. (lecturer)
Bc. Markéta Kučerová (seminar tutor)
Bc. Martina Baláková (seminar tutor)
Mgr. Kamila Vaňková (seminar tutor)
Bc. Alica Jašková (seminar tutor)
Mgr. Radim Lipovčan (seminar tutor)
Mgr. Petr Beran (seminar tutor)
Guaranteed by
Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Department of Visual Computing - Faculty of Informatics
Supplier department: Department of Visual Computing - Faculty of Informatics
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 80 student(s).
Current registration and enrolment status: enrolled: 0/80, only registered: 46/80, only registered with preference (fields directly associated with the programme): 34/80
fields of study / plans the course is directly associated with
there are 51 fields of study the course is directly associated with, display
Course objectives
The course deals with the basics of human-computer interaction and user-centered design. The focus is on theoretical foundations and practical experience with techniques and tools, psychological aspects, user interface design criteria, design on interface design, and evaluation of prototypes followed by the human-centered design process.
The goal is to provide an overview of theoretical foundations and practical experience with techniques and methods of Human-Computer Interaction, emphasizing the Human-Centered Design Process. The students will become familiar with interface design principles, current trends in HCI, and gain hands-on experience with them through practical exercises and a semester-long team project.
Learning outcomes
After finishing the course, students will be able to:
- understand the principles of good design and will be able to apply them,
- understand the psychological capabilities and cognitive models informing interaction design,
- understand and use the steps of the human-centered design process,
- identify the needs of user groups and can specify the corresponding tasks,
- design low-fidelity and high-fidelity prototypes of user interfaces,
- design and conduct a quantitative and qualitative evaluation and discuss/report the results,
- apply various techniques used during the human-centered design process.
Syllabus
  • - Foundations of the human-computer interaction
  • - Introduction to the human-centered design process
  • - Requirement analysis including user analysis and task analysis
  • - Principles and elements of graphical user interfaces and visual design including visual variables, metaphors, and direct manipulation
  • - Low-fidelity (paper) and high-fidelity prototyping
  • - Quantitative and qualitative evaluation methods
  • - Usability heuristics and the principles of usability testing
  • - Evaluating prototypes with users
  • - New interactive technologies and collaboration
  • - HCI in specific domains (e.g., Games) and for specific user groups (children, seniors, people with disabilities)
  • - HCI in the industry and academia
Literature
    recommended literature
  • SHNEIDERMAN, Ben, Catherine PLAISANT, Maxine COHEN, Steven JACOBS and Niklas ELMQVIST. Designing the user interface : strategies for effective human-computer interaction. Global edition. Boston: Pearson, 2018. 622 stran. ISBN 9781292153919. info
  • LAZAR, Jonathan, Jinjuan Heidi FENG and Harry HOCHHEISER. Research methods in human-computer interaction. Second edition. Cambridge, MA: Morgan Kaufmann, 2017. xxv, 534. ISBN 9780128053904. info
  • MACKENZIE, I. Scott. Human-computer interaction : an empirical research perspective. Amsterdam: Morgan Kaufmann, 2013. xvii, 351. ISBN 9780124058651. info
  • BILL BUXTON. Sketching User Experience. Focal Press, 2010. ISBN 0-12-374037-1. info
  • PREECE, Jenny. Human computer interaction. Harlow: Addison-Wesley, 1994. xxxviii, 7. ISBN 0-201-62769-8. info
    not specified
  • https://sigchi.org
Teaching methods
The lectures are a mix of traditional lecturing and small exercises or demonstrations of methods, techniques, and tools. Seminars are devoted to practical work, preparing and discussing project assignments, and presenting the results. Semester-long team projects will offer hands-on experience with the human-centered design process -- from requirement analysis to hi-fi prototypes.
Assessment methods
The final grade is based on a sum of points from the team project (50 points), online tests during the semester (20 points), and the final oral exam (30 points). Students will prepare short reports during the semester reflecting the individual project phases: Requirements (5), lo-fidelity prototype and evaluation (10), hi-fidelity prototype and evaluation (15), final report (20). During the semester, five online tests (4 points each) in the IS cover topics from lectures. The final oral exam consists of three questions (10 points each); the student should demonstrate the ability to apply the gained knowledge on example scenarios.
Language of instruction
English
Follow-Up Courses
Further Comments
Study Materials
The course is taught annually.
The course is taught: every week.
The course is also listed under the following terms Autumn 2006, Autumn 2007, Autumn 2008, Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Autumn 2014, Autumn 2015, Autumn 2016, Autumn 2017, Autumn 2018, Autumn 2019, Spring 2021.
  • Enrolment Statistics (recent)
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