Masarykova univerzita

Výpis publikací

česky | in English

Filtrování publikací

    2016

    1. VINKLER, Marek, Vlastimil HAVRAN, Jiří BITTNER a Jiří SOCHOR. Parallel On-Demand Hierarchy Construction on Contemporary GPUs. IEEE Transactions on Visualization and Computer Graphics. USA: IEEE, roč. 22, č. 7, s. 1886-1898. ISSN 1077-2626. doi:10.1109/TVCG.2015.2465898. 2016.
    2. VINKLER, Marek, Vlastimil HAVRAN a Jiří BITTNER. Performance Comparison of Bounding Volume Hierarchies and Kd-trees for GPU Ray Tracing. Computer Graphics Forum. Wiley-Blackwell, roč. 35, č. 8, s. 68-79. ISSN 0167-7055. doi:10.1111/cgf.12776. 2016.

    2015

    1. VINKLER, Marek a Vlastimil HAVRAN. Register Efficient Dynamic Memory Allocator for GPUs. Computer Graphics Forum. Wiley, roč. 34, č. 8, s. 143-154. ISSN 0167-7055. doi:10.1111/cgf.12666. 2015.

    2014

    1. VINKLER, Marek, Vlastimil HAVRAN a Jiří BITTNER. Bounding Volume Hierarchies versus Kd-trees on Contemporary Many-Core Architectures. In Diego Gutierrez, Roman Ďurikovič. Proceedings of the 30th Spring Conference on Computer Graphics. Bratislava, Slovakia: Comenius University, Bratislava. s. 61-68. ISBN 978-1-4503-3070-1. doi:10.1145/2643188.2643196. 2014.
    2. VINKLER, Marek a Vlastimil HAVRAN. Register Efficient Memory Allocator for GPUs. In Ingo Wald and Jonathan Ragan-Kelley. High-Performance Graphics 2014. Lyon, France: Eurographics Association. s. 19-27. ISBN 978-3-905674-60-6. doi:10.2312/hpg.20141090. 2014.

    2013

    1. VINKLER, Marek, Jiří BITTNER, Vlastimil HAVRAN a Michal HAPALA. Massively Parallel Hierarchical Scene Processing with Applications in Rendering. Computer Graphics Forum. Wiley, roč. 32, č. 8, s. 13-25. ISSN 0167-7055. doi:10.1111/cgf.12140. 2013.

    2012

    1. VINKLER, Marek, Vlastimil HAVRAN a Jiří SOCHOR. Visibility driven BVH build up algorithm for ray tracing. Computers & Graphics. Elsevier, roč. 36, č. 4, s. 283-296. ISSN 0097-8493. doi:10.1016/j.cag.2012.02.013. 2012.

    2010

    1. MATULA, Pavel, Ondřej DANĚK, Martin MAŠKA, Marek VINKLER a Michal KOZUBEK. Acquiarium: Free Software For Image Acquisition And Image Analysis In Cytometry. In Mikroskopie 2010. 2010.
    2. VINKLER, Marek a Jiří SOCHOR. Traversal methods for GPU ray tracing. In Michael Wimmer, Jiří Hladůvka, and Martin Ilčík. CESCG 2010, Proceeding of the 14th Central European Seminar on Computer Graphics. s. 69-74. ISBN 978-3-9502533-2-0. 2010.

    2009

    1. MATULA, Pavel, Ondřej DANĚK, Martin MAŠKA, Marek VINKLER a Michal KOZUBEK. Acquiarium: Free image acquisition and analysis software for image cytometry. In Analytical Cytometry V. 2009.
    2. MATULA, Pavel, Ondřej DANĚK, Martin MAŠKA, Marek VINKLER a Michal KOZUBEK. Acquiarium: Free Software For Image Acquisition And 3D Analysis Of Fluorescently Labeled Cells. In Focus On Microscopy. 2009.
Zobrazit podrobně
Zobrazeno: 22. 4. 2024 21:10