Masarykova univerzita

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Filtrování publikací

    2022

  1. SIGCHI EXECUTIVE, Committee, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Matt JONES, Luigi De RUSSIS, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Susan DRAY, Susanne BOLL, Stacy M BRANHAM a Tamara CLEGG. Equity Talks @SIGCHI. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516397.
  2. KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Josef SPJUT, Nicole B DAMEN, Selen TÜRKAY a Anders DRACHEN. Esports meets human-computer interaction. Interactions. ACM, 2022, roč. 29, č. 3, s. 42–47. ISSN 1072-5520. doi:10.1145/3524855.
  3. SIGCHI EXECUTIVE, Committe, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Luigi De RUSSIS, Matt JONES, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Stacy M BRANHAM, Susan DRAY, Susanne BOLL a Tamara CLEGG. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516405.
  4. SIGCHI EXECUTIVE, Committe, Adriana S VIVACQUA, Andrew L KUN, Cale PASSMORE, Helena MENTIS, Josh ANDRES, Kashyap TODI, Luigi De RUSSIS, Matt JONES, Naomi YAMASHITA, Neha KUMAR, Nicola J BIDWELL, Pejman MIRZA-BABAEI, Priya C KUMAR, Shaowen BARDZELL, Simone KRIGLSTEIN, Stacy M BRANHAM, Susan DRAY, Susanne BOLL a Tamara CLEGG. SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA '22). New York, NY, USA: Association for Computing Machinery, 2022. doi:10.1145/3491101.3516406.
  5. 2021

  6. GÖBL, Barbara, Simone KRIGLSTEIN a Helmut HLAVACS. Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. In Proceedings of the 13th International Conference on Computer Supported Education - Volume 1: CSEDU. SciTePress, 2021. ISBN 978-989-758-502-9. doi:10.5220/0010447301080115.
  7. GÖBL, Barbara, Suzana JOVICIC, Natalie DENK a Simone KRIGLSTEIN. Let’s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21. ACM, 2021. s. 314-319. doi:10.1145/3450337.3483455.
  8. GÖBEL, Barbara, Dayana HRISTOVA, Suzana JOVICIC, Simone KRIGLSTEIN a Helmut HLAVACS. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. In Game On 2021. Aveiro, Portugal: EUROSIS, 2021. ISBN 978-94-92859-17-4.
  9. TUYISHIME, Barakura Thierry a Simone KRIGLSTEIN. Rrrring & Play: Using a Rotary Dial Telephone as Game Controller. In Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. ACM, 2021. s. 382-385. doi:10.1145/3450337.3483451.
  10. KRIGLSTEIN, Simone, Anna Lisa MARTIN-NIEDECKEN, Laia Turmo VIDAL, Madison KLARKOWSKI, Katja ROGERS, Selen TURKAY, Magy Seif EL-NASR, Elena Márquez SEGURA, Anders DRACHEN a Perttu HÄMÄLÄINEN. Special Interest Group: The Present and Future of Esports in HCI. In CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, 2021. doi:10.1145/3411763.3450402.
  11. WALLNER, Günter, Marnix van WIJLAND, Regina BERNHAUPT a Simone KRIGLSTEIN. What Players Want: Information Needs of Players on Post-Game Visualizations. In CHI Conference on Human Factors in Computing Systems (CHI '21). New York: Association for Computing Machinery, 2021. s. 1-13. ISBN 978-1-4503-8096-6. doi:10.1145/3411764.3445174.
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Zobrazeno: 11. 8. 2022 04:46